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General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="pemerton" data-source="post: 6150319" data-attributes="member: 42582"><p>Maybe it's just me, but I see a huge difference between "dumping" INT and CHA to ensure you have sufficient STR, CON and DEX to do you core job as a fighter, and "dumping" STR as an MU and then relying on your friends to carry you rations and water. Even with STR 8 you can carry 26 lb without trouble - that's a couple of spellbooks without any trouble.</p><p></p><p></p><p>There are a lot of assumptions here about playstyle, campaign design etc. Nothing wrong with those campaigns, playstyles etc for those who enjoy them, but the fact that there are some approaches to the game in which teleport is not a strong strategy doesn't ential that other approaches are inherently flawed.</p><p></p><p>First, on counter-strategies (and NPCs using the same tactics, etc): this assumes a campaign world in which the PCs are not distinctive in capabilities or stature, but just one of many high level actors. That might work for Forgotten Realms (or similar worlds); it doesn't work very well for Greyhawk (or similar worlds). Greyhawk is not chock-full of arbitrary numbers of high level characters, and high-level PCs (ie 10+) can be expected to be among the most powerful actors in the world. Thus, they <em>will</em> live in some of the strongest towers or fotresses in the world (imperial palaces, Drawmij's underwater hideout, etc), whether as allies of other powerful beings or having defeated them and taken over their houses.</p><p></p><p>Second, on the enemy "just sitting around waiting": if the game is ToH style, or Maure Castle style - ie a fairly traditional scenario in which the main goal is exploration of an ancient and largely uninhabited fortresss/dungeon/etc, then the "enemy" - the traps, golems etc <em>will</em> just be sitting around waiting, and the casters will be able to nova without cost.</p><p></p><p>Third, in circumstances where NPCs <em>do</em> use retaliatory scry-and-fry, how does that make the game better? All it does is mean that the PCs suffer the full brunt of NPC caster nova-ing. In my experience it's a good recipe for TPK. Not really conducive to the ongoing campaign, I've found.</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6150319, member: 42582"] Maybe it's just me, but I see a huge difference between "dumping" INT and CHA to ensure you have sufficient STR, CON and DEX to do you core job as a fighter, and "dumping" STR as an MU and then relying on your friends to carry you rations and water. Even with STR 8 you can carry 26 lb without trouble - that's a couple of spellbooks without any trouble. There are a lot of assumptions here about playstyle, campaign design etc. Nothing wrong with those campaigns, playstyles etc for those who enjoy them, but the fact that there are some approaches to the game in which teleport is not a strong strategy doesn't ential that other approaches are inherently flawed. First, on counter-strategies (and NPCs using the same tactics, etc): this assumes a campaign world in which the PCs are not distinctive in capabilities or stature, but just one of many high level actors. That might work for Forgotten Realms (or similar worlds); it doesn't work very well for Greyhawk (or similar worlds). Greyhawk is not chock-full of arbitrary numbers of high level characters, and high-level PCs (ie 10+) can be expected to be among the most powerful actors in the world. Thus, they [I]will[/I] live in some of the strongest towers or fotresses in the world (imperial palaces, Drawmij's underwater hideout, etc), whether as allies of other powerful beings or having defeated them and taken over their houses. Second, on the enemy "just sitting around waiting": if the game is ToH style, or Maure Castle style - ie a fairly traditional scenario in which the main goal is exploration of an ancient and largely uninhabited fortresss/dungeon/etc, then the "enemy" - the traps, golems etc [I]will[/I] just be sitting around waiting, and the casters will be able to nova without cost. Third, in circumstances where NPCs [I]do[/I] use retaliatory scry-and-fry, how does that make the game better? All it does is mean that the PCs suffer the full brunt of NPC caster nova-ing. In my experience it's a good recipe for TPK. Not really conducive to the ongoing campaign, I've found. Thanks. [/QUOTE]
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