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*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="pemerton" data-source="post: 6150414" data-attributes="member: 42582"><p>I like this!</p><p></p><p>To make it particular to rangers it seems that we need to make it some sort of class ability rather than a generic ability of the Survival or Stealth skill. In 3E terms, we could build on Camouflage (perhaps dropping its level a bit, too) - while in natural terrain the ranger can use Hide/Stealth to obscure him-/herself and friends from scrying, magical tracking etc. (Opposed rolls could be used to implement this, though they have their own mathematical oddities as a resolution system.)</p><p></p><p>In order to avoid having to make a big list of things that the ability can and can't do, maybe it could be framed in more general terms with a list of examples:</p><p></p><p style="margin-left: 20px"><em>Camouflage</em>: While in natural terrain, a ranger of Nth level or higher can use the Hide/Stealth skill in ways that go beyond the ordinary limits of the skill. Examples include:</p> <p style="margin-left: 20px"></p> <ul style="margin-left: 20px"> <li data-xf-list-type="ul">Making a Hide check even if the terrain doesn’t grant cover or concealment;<br /> <br /> </li> <li data-xf-list-type="ul">Making a Hide check to obscure him-/herself (and a campsite, wilderness hut, etc that has cover/concealment from natural terrain) from scrying, magical tracking and the like;<br /> <br /> </li> <li data-xf-list-type="ul">Making a Hide check to make him-/herself (and a campsite, wilderness hut, etc that has cover/concealment from natural terrain) invisible;</li> </ul> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">etc</p><p></p><p>The <em>Hide in Plain Sight</em> ability could then be framed more expressly as a powerup - Hide in natural terrain even while being observed, or do any of the above options even if there is no cover/concealment (eg blocking scrying even in a featureless desert).</p></blockquote><p></p>
[QUOTE="pemerton, post: 6150414, member: 42582"] I like this! To make it particular to rangers it seems that we need to make it some sort of class ability rather than a generic ability of the Survival or Stealth skill. In 3E terms, we could build on Camouflage (perhaps dropping its level a bit, too) - while in natural terrain the ranger can use Hide/Stealth to obscure him-/herself and friends from scrying, magical tracking etc. (Opposed rolls could be used to implement this, though they have their own mathematical oddities as a resolution system.) In order to avoid having to make a big list of things that the ability can and can't do, maybe it could be framed in more general terms with a list of examples: [indent][I]Camouflage[/I]: While in natural terrain, a ranger of Nth level or higher can use the Hide/Stealth skill in ways that go beyond the ordinary limits of the skill. Examples include: [list][*]Making a Hide check even if the terrain doesn’t grant cover or concealment; [*]Making a Hide check to obscure him-/herself (and a campsite, wilderness hut, etc that has cover/concealment from natural terrain) from scrying, magical tracking and the like; [*]Making a Hide check to make him-/herself (and a campsite, wilderness hut, etc that has cover/concealment from natural terrain) invisible;[/list] etc[/indent] The [I]Hide in Plain Sight[/I] ability could then be framed more expressly as a powerup - Hide in natural terrain even while being observed, or do any of the above options even if there is no cover/concealment (eg blocking scrying even in a featureless desert). [/QUOTE]
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Narrative Space Options for non-spellcasters
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