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General Tabletop Discussion
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Narrative Space Options for non-spellcasters
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<blockquote data-quote="Neonchameleon" data-source="post: 6150446" data-attributes="member: 87792"><p>All I can say is "Bwuh?" Your description of 4e bears no resemblance to any 4e I have ever played. Especially when <em>4e has explicit place for improvisational stunts written in the DMG and on the back of every single edition of the DM Screen.</em> And recommends terrain powers. The point about a power is that you do not have to ask the DM whether something works. It's just enough of your character that you can always find enough to use it if you meet the criteria.</p><p></p><p>But there are two basic approaches to understanding powers and under one powers encourage stunts, under the other they hinder them. If powers are a <em>thing</em> then they get in the way. If powers are <em>the in game world representation of what is going on and the character's competences</em> then they encourage stunts because they add definition and competence to the character. (Of course stunt dice, drama dice, and plot points encourage stunts that much more).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6150446, member: 87792"] All I can say is "Bwuh?" Your description of 4e bears no resemblance to any 4e I have ever played. Especially when [I]4e has explicit place for improvisational stunts written in the DMG and on the back of every single edition of the DM Screen.[/I] And recommends terrain powers. The point about a power is that you do not have to ask the DM whether something works. It's just enough of your character that you can always find enough to use it if you meet the criteria. But there are two basic approaches to understanding powers and under one powers encourage stunts, under the other they hinder them. If powers are a [I]thing[/I] then they get in the way. If powers are [I]the in game world representation of what is going on and the character's competences[/I] then they encourage stunts because they add definition and competence to the character. (Of course stunt dice, drama dice, and plot points encourage stunts that much more). [/QUOTE]
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