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<blockquote data-quote="Alzrius" data-source="post: 6150534" data-attributes="member: 8461"><p>I disagree, and think that you're reading much too much into the wording of the titles. As I previously showed, the idea that the Forgotten Realms has a great deal of high-level characters whereas Greyhawk has a paucity of them is easily disproven - stating that the particular wording of some of the older campaign setting titles have implications about how expansive they are in their coverage of the world and it's characters is, well, I think you can guess the word. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>That's without even covering that the issue of those two products covering roughly similar geographic areas (e.g. the subcontinent of the Flanaess to the continent of Faerun).</p><p></p><p></p><p></p><p>First, I've already amply demonstrated that it's apples to apples - your attempt to redefine it otherwise using the wording of the materials simply doesn't hold up.</p><p></p><p>Secondly, please stop accusing me of making accusations just because I pointed out a flaw in someone else's logic. I'm simply stating that it's difficult to sympathize with people who say that the game has an inherent problem that's created entirely by their play-style. </p><p></p><p></p><p></p><p>If you want to go all-in, you have to take <em>everything</em> into account that's set on Greyhawk. Not just it's 2E supplements with the world logo on the cover (or lack thereof). Greyhawk-material can be found in generic 2E adventures and sourcebooks such as <em>Die Vecna Die!</em>, <em>TSR Jam 1999</em>, <em>Reverse Dungeon</em>, <em>Guide to Hell</em>, <em>Bastion of Faith</em>, etc. Plus it had fairly intense development across three adventure paths in the pages of <em>Dungeon</em> during the 3E era - The Shackled City, The Age of Worms, and The Savage Tide - plus a number of smaller adventures and articles. That's without even getting into the <em>Dragon</em> materials (or <em>Polyhedron</em>, or the short-lived <em>Living Greyhawk Journal</em>).</p><p></p><p>Many, if not most, of these sources had high-level characters.</p><p></p><p></p><p></p><p>That's not what he said, though. Likewise, even if it was, cherry-picking which materials to use so that you can artificially arrive at the conclusion you've already postulated is...insincere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>I threw the "similar times" qualifier in there because products released at similar times are more likely to reflect the same design philosophy, as a general rule (and, ideally, to prevent cross-edition comparison of specific products, since that can have some degree of impact).</p><p></p><p>Note that the two campaign settings mentioned above were in 1983 (Greyhawk) and 1987 (Forgotten Realms), which allows for the shift in design philosophy mentioned above, and is why further material was developed for both settings (hence why Greyhawk had <em>The City of Greyhawk</em>, <em>Wars</em>, <em>From the Ashes</em>, <em>Treasures of Greyhawk</em>, etc. over the next few years). No one's denying that FR had more sourcebooks, certainly, but that doesn't mean anything in the context of how many high-level characters the settings had.</p><p></p><p></p><p></p><p>I disagree. It's not sensible, since you're suggesting that it's somehow apropos to compare one campaign setting boxed set against an entire product line to determine which had more high-level characters. There's a reason why Greyhawk had further development as well (see above).</p><p></p><p></p><p></p><p>"NPC revenge" is just one facet of it; it's meant to remind the GMs that there's a living world out there which is reacting to - and influencing - the PCs. Hostile NPCs are a part of this.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 6150534, member: 8461"] I disagree, and think that you're reading much too much into the wording of the titles. As I previously showed, the idea that the Forgotten Realms has a great deal of high-level characters whereas Greyhawk has a paucity of them is easily disproven - stating that the particular wording of some of the older campaign setting titles have implications about how expansive they are in their coverage of the world and it's characters is, well, I think you can guess the word. :p That's without even covering that the issue of those two products covering roughly similar geographic areas (e.g. the subcontinent of the Flanaess to the continent of Faerun). First, I've already amply demonstrated that it's apples to apples - your attempt to redefine it otherwise using the wording of the materials simply doesn't hold up. Secondly, please stop accusing me of making accusations just because I pointed out a flaw in someone else's logic. I'm simply stating that it's difficult to sympathize with people who say that the game has an inherent problem that's created entirely by their play-style. If you want to go all-in, you have to take [i]everything[/i] into account that's set on Greyhawk. Not just it's 2E supplements with the world logo on the cover (or lack thereof). Greyhawk-material can be found in generic 2E adventures and sourcebooks such as [i]Die Vecna Die![/i], [i]TSR Jam 1999[/i], [i]Reverse Dungeon[/i], [i]Guide to Hell[/i], [i]Bastion of Faith[/i], etc. Plus it had fairly intense development across three adventure paths in the pages of [i]Dungeon[/i] during the 3E era - The Shackled City, The Age of Worms, and The Savage Tide - plus a number of smaller adventures and articles. That's without even getting into the [i]Dragon[/i] materials (or [i]Polyhedron[/i], or the short-lived [i]Living Greyhawk Journal[/i]). Many, if not most, of these sources had high-level characters. That's not what he said, though. Likewise, even if it was, cherry-picking which materials to use so that you can artificially arrive at the conclusion you've already postulated is...insincere. ;) I threw the "similar times" qualifier in there because products released at similar times are more likely to reflect the same design philosophy, as a general rule (and, ideally, to prevent cross-edition comparison of specific products, since that can have some degree of impact). Note that the two campaign settings mentioned above were in 1983 (Greyhawk) and 1987 (Forgotten Realms), which allows for the shift in design philosophy mentioned above, and is why further material was developed for both settings (hence why Greyhawk had [i]The City of Greyhawk[/i], [i]Wars[/i], [i]From the Ashes[/i], [i]Treasures of Greyhawk[/i], etc. over the next few years). No one's denying that FR had more sourcebooks, certainly, but that doesn't mean anything in the context of how many high-level characters the settings had. I disagree. It's not sensible, since you're suggesting that it's somehow apropos to compare one campaign setting boxed set against an entire product line to determine which had more high-level characters. There's a reason why Greyhawk had further development as well (see above). "NPC revenge" is just one facet of it; it's meant to remind the GMs that there's a living world out there which is reacting to - and influencing - the PCs. Hostile NPCs are a part of this. [/QUOTE]
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