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Narrative Space Options for non-spellcasters
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<blockquote data-quote="N'raac" data-source="post: 6150596" data-attributes="member: 6681948"><p>So should the non-fighter players just sit, bored and ineffectual, during combat? If so, then we probably need some changes to de-emphasize combat as a percentage of game play. A perfectly valid approach.</p><p></p><p></p><p></p><p>They aren't? Then why is the issue consistently framed in the context that this is a common strategy among PC's, which suggests to me that it must be pretty easy for them to get the spells.</p><p></p><p></p><p></p><p>Why would you send the Teleporting Assassin Team against all the PC's at once? Port in when one, two at the most, are isolated. Just like the PC's take out a few guards (or skip right to the one endgame target). And how does being in the Imperial Palace protect the PC's if the enemy can teleport in, blast them with surprise, and teleport away again?</p><p></p><p></p><p></p><p>First, why would the enemy not employ the same divinations which enable unfailing intel to be gathered on them? Second, Invisible characters leave footprints which can be tracked, trigger bell alarms, etc. How is it the tracks just start from nowhere, then end? Once we get to "how are they getting in?", the near-ubiquitous Teleport should come up as an option.</p><p></p><p></p><p></p><p>One of the biggest benefits of 3e, to my mind, was the much more granular bonus structure. In 2e, a 17 STR provided +1 to hit and +1 to damage. That's a 12(!) STR in 3e. A 16? That's more like the +2/+4 bonus provided by percentile STR in the 76% range. But then, how many AD&D fighters had a % under 50? Similarly, a 15 DEX in 2e is a 12 in 3e; a 2e 16 is a 3e 14. Of course, we kind of got used to having a slate of 16+ stats, typically with at least one 18, to have a "competent" 2e character. At least that 16+ for 2e's 10% xp bonus (not always restricted to one stat) was a fairly standard expectation - getting +10% wasn't a bonus, it was a penalty to do without it.</p><p></p><p>With 3e, more likely rolled stats would provide reasonable bonuses. Of course, if one transitioned with the assumption the stats should stay the same, with higher bonuses coming with that, you'd get a different result. We certainly didn't. You could also have a slate of 16/14/14/14/8/8 if you're prepared to dump two stats to get that 16. What constitutes "competent" depends on your comparables. Note, also, that I am suggesting a competent fighter who is also tricked out for skills and interaction. You can't have everything.</p><p></p><p></p><p></p><p>For research to succeed, the answers have to be out there. And are we the only characters ever to have looted ancient archives? What a coincidence that every one of our PC groups finds exactly the same spell that no one else has ever come across!</p><p></p><p></p><p></p><p>Unquestionably. That suggests, to me at least, a variety of challenges to allow each type of character his chance to shine.</p><p></p><p></p><p></p><p>Perhaps a better test is the proportion of characters at various levels. If we have, say, 20 published Greyhawk characters and 200 published FR characters, how many of each pool are L12+, say? If there are 10 Greyhawk characters and 75 FR characters, Greyhawk seems proportionately to have more high level characters. The more published for each setting, the greater the numbers we should have at all levels, if the spread is equal in both settings.</p><p></p><p></p><p></p><p>Especially when one considers 3e was designed to make attaining those high levels in a shorter timeframe more practical!</p></blockquote><p></p>
[QUOTE="N'raac, post: 6150596, member: 6681948"] So should the non-fighter players just sit, bored and ineffectual, during combat? If so, then we probably need some changes to de-emphasize combat as a percentage of game play. A perfectly valid approach. They aren't? Then why is the issue consistently framed in the context that this is a common strategy among PC's, which suggests to me that it must be pretty easy for them to get the spells. Why would you send the Teleporting Assassin Team against all the PC's at once? Port in when one, two at the most, are isolated. Just like the PC's take out a few guards (or skip right to the one endgame target). And how does being in the Imperial Palace protect the PC's if the enemy can teleport in, blast them with surprise, and teleport away again? First, why would the enemy not employ the same divinations which enable unfailing intel to be gathered on them? Second, Invisible characters leave footprints which can be tracked, trigger bell alarms, etc. How is it the tracks just start from nowhere, then end? Once we get to "how are they getting in?", the near-ubiquitous Teleport should come up as an option. One of the biggest benefits of 3e, to my mind, was the much more granular bonus structure. In 2e, a 17 STR provided +1 to hit and +1 to damage. That's a 12(!) STR in 3e. A 16? That's more like the +2/+4 bonus provided by percentile STR in the 76% range. But then, how many AD&D fighters had a % under 50? Similarly, a 15 DEX in 2e is a 12 in 3e; a 2e 16 is a 3e 14. Of course, we kind of got used to having a slate of 16+ stats, typically with at least one 18, to have a "competent" 2e character. At least that 16+ for 2e's 10% xp bonus (not always restricted to one stat) was a fairly standard expectation - getting +10% wasn't a bonus, it was a penalty to do without it. With 3e, more likely rolled stats would provide reasonable bonuses. Of course, if one transitioned with the assumption the stats should stay the same, with higher bonuses coming with that, you'd get a different result. We certainly didn't. You could also have a slate of 16/14/14/14/8/8 if you're prepared to dump two stats to get that 16. What constitutes "competent" depends on your comparables. Note, also, that I am suggesting a competent fighter who is also tricked out for skills and interaction. You can't have everything. For research to succeed, the answers have to be out there. And are we the only characters ever to have looted ancient archives? What a coincidence that every one of our PC groups finds exactly the same spell that no one else has ever come across! Unquestionably. That suggests, to me at least, a variety of challenges to allow each type of character his chance to shine. Perhaps a better test is the proportion of characters at various levels. If we have, say, 20 published Greyhawk characters and 200 published FR characters, how many of each pool are L12+, say? If there are 10 Greyhawk characters and 75 FR characters, Greyhawk seems proportionately to have more high level characters. The more published for each setting, the greater the numbers we should have at all levels, if the spread is equal in both settings. Especially when one considers 3e was designed to make attaining those high levels in a shorter timeframe more practical! [/QUOTE]
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