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General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="sheadunne" data-source="post: 6150806" data-attributes="member: 27570"><p>I think for the "Surprise, It's Me" ability we're looking for a mechanic that is currently not in the game. I'm trying to think of a wizard spell that might do something like it, but I'm not coming up with anything.</p><p></p><p>The mechanic is one that summarizes individual play when a party member leaves the group. There are plenty of times when this particular mechanic could be used and I think it would primarily be used by Rogue/Thief characters, who are the ones who more often than other characters, disappears to either scout, infiltrate, or investigate, but it could apply to any character who temporarily leaves the group to engage in some other activity (a ranger who scouts ahead, a cleric who leaves to visit the church, etc).</p><p></p><p>Ability</p><p>State Intention (I'm going to infiltrate the castle and take the place of a server to appear behind the king)</p><p>Roll Dice (Mechanic)</p><p>Result (you appear in your desired location, you appear near your desired location, you appear in a prison cell, you appear near your desired location but everyone knows it's you, etc)</p><p></p><p>I think the dice roll happens not at the beginning of the action, but when the party member returns to the rest of the party. If the rogue goes to scout ahead, he doesn't roll the dice to determine success until he would normally return to the group. </p><p></p><p>Using existing mechanics of D&D the mechanic would need to be a Skill Check (Which Check) or a Saving Throw (Who Makes It) or Automatic (Are there preexisting conditions that determine success).</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6150806, member: 27570"] I think for the "Surprise, It's Me" ability we're looking for a mechanic that is currently not in the game. I'm trying to think of a wizard spell that might do something like it, but I'm not coming up with anything. The mechanic is one that summarizes individual play when a party member leaves the group. There are plenty of times when this particular mechanic could be used and I think it would primarily be used by Rogue/Thief characters, who are the ones who more often than other characters, disappears to either scout, infiltrate, or investigate, but it could apply to any character who temporarily leaves the group to engage in some other activity (a ranger who scouts ahead, a cleric who leaves to visit the church, etc). Ability State Intention (I'm going to infiltrate the castle and take the place of a server to appear behind the king) Roll Dice (Mechanic) Result (you appear in your desired location, you appear near your desired location, you appear in a prison cell, you appear near your desired location but everyone knows it's you, etc) I think the dice roll happens not at the beginning of the action, but when the party member returns to the rest of the party. If the rogue goes to scout ahead, he doesn't roll the dice to determine success until he would normally return to the group. Using existing mechanics of D&D the mechanic would need to be a Skill Check (Which Check) or a Saving Throw (Who Makes It) or Automatic (Are there preexisting conditions that determine success). [/QUOTE]
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Narrative Space Options for non-spellcasters
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