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Narrative Space Options for non-spellcasters
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<blockquote data-quote="Nagol" data-source="post: 6150823" data-attributes="member: 23935"><p>You can, but it does involve difficulty.</p><p></p><p></p><p>The problem is as you've identified one of the continuum Mundane <--------------------------------------------------------------------> Fantastical and where PC action can fall based on the game's overarching conception of what the character can affect.</p><p></p><p>There are three ways to fight it.</p><p></p><ol> <li data-xf-list-type="ol"> Define different masks where actions may fall on the continuum, for example, imagine defining effects in the game world according to 24 positions on the continuum and assigning each class 8 full effect, 8 partial effect, and 8 no effect points. Each class has a type of situation is it best in, but there is a large overlap in the middle. This is a game design solution and difficult to overlay on a game's existing preconceptions.<br /> <br /> [code]<br /> M<-------------------->F<br /> FFFFFFFFFffffffff--------<br /> rrRRRRRRRRrrrrrr--------<br /> ccccCCCCCCCCcccc--------<br /> ----wwwwWWWWWWWWwwww----<br /> [/code]</li> <li data-xf-list-type="ol"> Provide access to more fantastical elements outside the base PC definition for the players to take advantage of -- magic items, organisations, fantastical locales. The adventure is on a cloud castle how do the PCs get there? The Wizard can fly them up or the Rogue could plant his magic beans and climb the resulting beanstalk... This is a DM controlled solution as he has to provide the in-game resources. The game system can help or hinder this solution by making the resources fungible -- I struggled with this under 3.5 because the players sold the miscellaneous magic items in favour of augmenting their best scores and the game gave very high intrinsic value to fantastical ability items compared with "better number" items.</li> <li data-xf-list-type="ol"> Extend the expected "mundane" abilities into the fantastical, in effect playing a more mythic campaign. This is a table solution and may end up falling into game design as well depending on how far you extend.</li> </ol></blockquote><p></p>
[QUOTE="Nagol, post: 6150823, member: 23935"] You can, but it does involve difficulty. The problem is as you've identified one of the continuum Mundane <--------------------------------------------------------------------> Fantastical and where PC action can fall based on the game's overarching conception of what the character can affect. There are three ways to fight it. [List=1] [*] Define different masks where actions may fall on the continuum, for example, imagine defining effects in the game world according to 24 positions on the continuum and assigning each class 8 full effect, 8 partial effect, and 8 no effect points. Each class has a type of situation is it best in, but there is a large overlap in the middle. This is a game design solution and difficult to overlay on a game's existing preconceptions. [code] M<-------------------->F FFFFFFFFFffffffff-------- rrRRRRRRRRrrrrrr-------- ccccCCCCCCCCcccc-------- ----wwwwWWWWWWWWwwww---- [/code] [*] Provide access to more fantastical elements outside the base PC definition for the players to take advantage of -- magic items, organisations, fantastical locales. The adventure is on a cloud castle how do the PCs get there? The Wizard can fly them up or the Rogue could plant his magic beans and climb the resulting beanstalk... This is a DM controlled solution as he has to provide the in-game resources. The game system can help or hinder this solution by making the resources fungible -- I struggled with this under 3.5 because the players sold the miscellaneous magic items in favour of augmenting their best scores and the game gave very high intrinsic value to fantastical ability items compared with "better number" items. [*] Extend the expected "mundane" abilities into the fantastical, in effect playing a more mythic campaign. This is a table solution and may end up falling into game design as well depending on how far you extend. [/List] [/QUOTE]
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