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General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="sheadunne" data-source="post: 6150893" data-attributes="member: 27570"><p>There's the disconnect. There's nothing unique about taking diplomacy. If both players take it, the advantage is still in the hands of the wizard. Even if the wizard doesn't take it, he'll eventually have spells that override diplomacy. There is no possible way for the fighter to keep up based on the mechanics of the game. The fighter has no class option to be diplomatic, no resources available that are unique to the class. The question though, is that an issue? Not particularly. Diplomacy is just one way to control the narrative and not one that I think is paramount for the fighter to have. Personally, I really like the option to take the narrative to the fighter, instead of the fighter to the narrative. Allow the fighter to reframe the scene to where the fighter shines. I think we've probably all done it running games. Perhaps through duels or arena fights. You'll win an audience with the king if you can defeat my toughest guy, no amount of talking will change his mind. If the wizard can force the narrative to change via charm person (oh, you're really not indifferent after all) or dominate person (I own you as long as I don't push you), then why not the fighter with displays of combat (Let me show you how capable I am). Didn't the Knight class have something like that built in? A challenge ability of some sort? I never played the class so I can't entirely remember.</p><p></p><p>Does this add complexity to the fighter? Maybe. I don't know. Is it appealing for those who like to play fighters? Maybe. I've known a few players who would relish the chance to change the narrative to a duel and not look like the aggressor or a problem player.</p><p></p><p>When it comes to the possible exploration tier, the fighter again would be able to bring the exploration to combat. Locked/Trapped door give you trouble, break it without drawing unnecessary attention using your class ability. </p><p></p><p>I don't know, it seems like it has possibility. The last thing I want to do is nerf the casters to bring martials in line. I'd rather give tools to the martials. And I'm fine with these tools being built in to existing abilities (in the case of fighters, that would be feats). Give the feats an ability that only the fighter can unlock. Anyone can take Feat A, but when the fighter takes it as a bonus feat, he can now do B with it. </p><p></p><p>Anyway, it's an interesting discussion.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6150893, member: 27570"] There's the disconnect. There's nothing unique about taking diplomacy. If both players take it, the advantage is still in the hands of the wizard. Even if the wizard doesn't take it, he'll eventually have spells that override diplomacy. There is no possible way for the fighter to keep up based on the mechanics of the game. The fighter has no class option to be diplomatic, no resources available that are unique to the class. The question though, is that an issue? Not particularly. Diplomacy is just one way to control the narrative and not one that I think is paramount for the fighter to have. Personally, I really like the option to take the narrative to the fighter, instead of the fighter to the narrative. Allow the fighter to reframe the scene to where the fighter shines. I think we've probably all done it running games. Perhaps through duels or arena fights. You'll win an audience with the king if you can defeat my toughest guy, no amount of talking will change his mind. If the wizard can force the narrative to change via charm person (oh, you're really not indifferent after all) or dominate person (I own you as long as I don't push you), then why not the fighter with displays of combat (Let me show you how capable I am). Didn't the Knight class have something like that built in? A challenge ability of some sort? I never played the class so I can't entirely remember. Does this add complexity to the fighter? Maybe. I don't know. Is it appealing for those who like to play fighters? Maybe. I've known a few players who would relish the chance to change the narrative to a duel and not look like the aggressor or a problem player. When it comes to the possible exploration tier, the fighter again would be able to bring the exploration to combat. Locked/Trapped door give you trouble, break it without drawing unnecessary attention using your class ability. I don't know, it seems like it has possibility. The last thing I want to do is nerf the casters to bring martials in line. I'd rather give tools to the martials. And I'm fine with these tools being built in to existing abilities (in the case of fighters, that would be feats). Give the feats an ability that only the fighter can unlock. Anyone can take Feat A, but when the fighter takes it as a bonus feat, he can now do B with it. Anyway, it's an interesting discussion. [/QUOTE]
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