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General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="pemerton" data-source="post: 6151087" data-attributes="member: 42582"><p>A Charm or Dominate spell give the player of the caster a high degree of certainty in respect of their control.</p><p></p><p>If non-magical social skills are to be viable alternatives, the player of the PC using those skills has to be able to achieve the same certainty/finality. (In discussions of game design this is often called "conflict resolution".) For instance, if the player succeeds in persuading the NPC to do XYZ, then the NPC can't change his/her mind even if the GM thinks that that would be "better for the story", or would be likely given the NPC's personality (the NPC's personality should have been a factor in the prior action resolution, and so already taken full account of).</p><p></p><p>This would be something of a change to pre-4e D&D adjudication, however. Typically only in combat (with its hp rules) and in spell casting has D&D exhibited this sort of finality in action resolution.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6151087, member: 42582"] A Charm or Dominate spell give the player of the caster a high degree of certainty in respect of their control. If non-magical social skills are to be viable alternatives, the player of the PC using those skills has to be able to achieve the same certainty/finality. (In discussions of game design this is often called "conflict resolution".) For instance, if the player succeeds in persuading the NPC to do XYZ, then the NPC can't change his/her mind even if the GM thinks that that would be "better for the story", or would be likely given the NPC's personality (the NPC's personality should have been a factor in the prior action resolution, and so already taken full account of). This would be something of a change to pre-4e D&D adjudication, however. Typically only in combat (with its hp rules) and in spell casting has D&D exhibited this sort of finality in action resolution. [/QUOTE]
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Narrative Space Options for non-spellcasters
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