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Narrative Space Options for non-spellcasters
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<blockquote data-quote="Warbringer" data-source="post: 6151501" data-attributes="member: 14391"><p>I still feel there is a thread of "if the DM gives permission" then the " player can have so e narrative control". If that is the case, there has to be a reliable exchange mechanic so the players know they can act when they want to (otherwise it is the "Mother may I" condition)</p><p></p><p>In D&D traditionally this narrative exchange mechanic has existed with magical effects, be that spells or extraordinary abilities (such as lay on hands), namely a spell slot or a use per day.</p><p></p><p>in expanding to other narrative devices it seems reasonable that an exchange mechanic needs to be in place for specific "powers" ala 4e, or general story impact such as fate points or hero points triggering "aspects" (effectively loosely defined scenarios where narrative power is appropriate) - Aspect: "I know a guy", a player can trigger his aspect "I know a guy" when the player is attempting to intimidate, bargain, persuade, even unlock a clue. </p><p></p><p>I think a "trait" track along side a "feat" track gets us here, were the tracks are non-exchangeable between each other. The traits then have their triggers, i.e. when they are narratively appropriate, and a usage metric (uses, tokens, slots)</p><p></p><p>Of course, for many this ends up feeling like 4e</p></blockquote><p></p>
[QUOTE="Warbringer, post: 6151501, member: 14391"] I still feel there is a thread of "if the DM gives permission" then the " player can have so e narrative control". If that is the case, there has to be a reliable exchange mechanic so the players know they can act when they want to (otherwise it is the "Mother may I" condition) In D&D traditionally this narrative exchange mechanic has existed with magical effects, be that spells or extraordinary abilities (such as lay on hands), namely a spell slot or a use per day. in expanding to other narrative devices it seems reasonable that an exchange mechanic needs to be in place for specific "powers" ala 4e, or general story impact such as fate points or hero points triggering "aspects" (effectively loosely defined scenarios where narrative power is appropriate) - Aspect: "I know a guy", a player can trigger his aspect "I know a guy" when the player is attempting to intimidate, bargain, persuade, even unlock a clue. I think a "trait" track along side a "feat" track gets us here, were the tracks are non-exchangeable between each other. The traits then have their triggers, i.e. when they are narratively appropriate, and a usage metric (uses, tokens, slots) Of course, for many this ends up feeling like 4e [/QUOTE]
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Narrative Space Options for non-spellcasters
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