Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6152008" data-attributes="member: 6696971"><p>Could be. But I suspect, given your erudition and your field of work, that you were well aware of the term before I started applying it to metagame mechanics and actor vs author vs director stance.</p><p></p><p>Starfox, its a theory in personality psychology developed in the 1950s. Roughly, the concept declares a person's "locus" (Latin for "location") is as either internal or external focused. Internal locus of control means the person believes that they are empowered to make decisions of which the outcomes are the primary output of their life's body of work/story; eg they can control their life/destiny. External locus of control means that the person believes that their decisions and life are controlled by environmental factors (entropy or interactions far, far beyond 1st or 2nd order with respect to their own decisions) which they cannot influence either at all or in any meaningful way; eg external factors control their life/destiny.</p><p></p><p>Pemerton's above is a great encapsulation. I'll try another. Consider a door in an infiltration challenge:</p><p></p><p><em><strong>Actor Stance</strong></em> - I interact with (open it/pick the lock/disarm the trap) the door.</p><p></p><p><em><strong>Author Stance</strong></em> - I know the guard on patrol. He owes me a favor for clearing his debt with a dangerous bookmaker. I call in the favor and have him leave the door unlocked and unguarded (this is either mechanically available to him now when it wouldn't have been otherwise or it automatically happens).</p><p></p><p><em><strong>Director Stance</strong></em> - I skulk up to the entryway. I hear the sounds of rambunctious revelry down the hall. The guards are in a drunken dice game and the sentry must have joined them. In his haste he forgot to lock the door!</p><p></p><p>As you move down the stance track, character locus of control moves further from inner to outer while player locus of control moves further from outer to inner; and further toward metagame mechanics.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6152008, member: 6696971"] Could be. But I suspect, given your erudition and your field of work, that you were well aware of the term before I started applying it to metagame mechanics and actor vs author vs director stance. Starfox, its a theory in personality psychology developed in the 1950s. Roughly, the concept declares a person's "locus" (Latin for "location") is as either internal or external focused. Internal locus of control means the person believes that they are empowered to make decisions of which the outcomes are the primary output of their life's body of work/story; eg they can control their life/destiny. External locus of control means that the person believes that their decisions and life are controlled by environmental factors (entropy or interactions far, far beyond 1st or 2nd order with respect to their own decisions) which they cannot influence either at all or in any meaningful way; eg external factors control their life/destiny. Pemerton's above is a great encapsulation. I'll try another. Consider a door in an infiltration challenge: [I][B]Actor Stance[/B][/I] - I interact with (open it/pick the lock/disarm the trap) the door. [I][B]Author Stance[/B][/I] - I know the guard on patrol. He owes me a favor for clearing his debt with a dangerous bookmaker. I call in the favor and have him leave the door unlocked and unguarded (this is either mechanically available to him now when it wouldn't have been otherwise or it automatically happens). [I][B]Director Stance[/B][/I] - I skulk up to the entryway. I hear the sounds of rambunctious revelry down the hall. The guards are in a drunken dice game and the sentry must have joined them. In his haste he forgot to lock the door! As you move down the stance track, character locus of control moves further from inner to outer while player locus of control moves further from outer to inner; and further toward metagame mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
Top