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Narrative Space Options for non-spellcasters
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<blockquote data-quote="Manbearcat" data-source="post: 6152269" data-attributes="member: 6696971"><p>I was going to frame Actor Stance with respect to Pawn Stance but I didn't want to weigh down the discussion with another piece of jargon that required further expansion. However, I think people understand Pawn Stance more intuitively so perhaps that was a needless concern. </p><p></p><p>Pawn Stance is indeed a subset of Actor Stance. That is the best way to differentiate them. If you're making a decision from Actor Stance that has 0 character-driven perspective relevance or interaction with backstory (and therefore risks likely incoherency within the fiction). Jumping off a cliff because you (the player) knows that you have a 100 % chance to survive the fall and perhaps only a 50/50 chance to survive combat with a troupe of giants up top is solely assuming Pawn Stance. Doing the exact same action, and regaling the table of your "in-character" reasoning/motivation and skinning the fiction in such a way that makes sense with respect to that decision/motivation is Actor Stance.</p><p></p><p>The same thing applies to the Door above. If you're doing it solely because you have a better chance at the mechanical resolution end of things and pay no heed to in character reasoning/motivation (and further, if you provide little in the way of evidence for trusting that guard), then you're in Pawn Stance. Rather, if you voiceover or information dump the table with your "in-character" reasoning/motivation (its much less risky than an infiltration and this guy has been looking to redeem this favor for some time so you want to give him that opportunity...and perhaps he believes in your cause) and skin the fiction in a way that makes sense with respect to that decision/motivation, then you're in Actor Stance.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6152269, member: 6696971"] I was going to frame Actor Stance with respect to Pawn Stance but I didn't want to weigh down the discussion with another piece of jargon that required further expansion. However, I think people understand Pawn Stance more intuitively so perhaps that was a needless concern. Pawn Stance is indeed a subset of Actor Stance. That is the best way to differentiate them. If you're making a decision from Actor Stance that has 0 character-driven perspective relevance or interaction with backstory (and therefore risks likely incoherency within the fiction). Jumping off a cliff because you (the player) knows that you have a 100 % chance to survive the fall and perhaps only a 50/50 chance to survive combat with a troupe of giants up top is solely assuming Pawn Stance. Doing the exact same action, and regaling the table of your "in-character" reasoning/motivation and skinning the fiction in such a way that makes sense with respect to that decision/motivation is Actor Stance. The same thing applies to the Door above. If you're doing it solely because you have a better chance at the mechanical resolution end of things and pay no heed to in character reasoning/motivation (and further, if you provide little in the way of evidence for trusting that guard), then you're in Pawn Stance. Rather, if you voiceover or information dump the table with your "in-character" reasoning/motivation (its much less risky than an infiltration and this guy has been looking to redeem this favor for some time so you want to give him that opportunity...and perhaps he believes in your cause) and skin the fiction in a way that makes sense with respect to that decision/motivation, then you're in Actor Stance. [/QUOTE]
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