Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6152920" data-attributes="member: 42582"><p>That's what the thread is about - options to give players of non-spellcasters greater narrative space options. It's pretty obvious that those are going to have to inlcude metagame mechanics, given that narrative space options (i) involve changing the narrative space in ways that extend beyond ingame causal capacities triggered by in-character RP with linear time sequences, and (ii) non-spellcasters are, within the fiction, limited to their in-character causal capacities.</p><p></p><p>This is equally true for the spellcaster. The cleric can negotiate with his/her god, for example (played by the GM). The wizard can free-form spellcasting.</p><p></p><p>But for various reasons, some mere tradition but I think not only that, players of spellcasters get some determinate abilities that don't depend upon persuading the GM via roleplay. Narrative options for players of non-spellcasters are about giving those other players the same sort of capabilities.</p><p></p><p>There are two dimensions in play here.</p><p></p><p>One is whether resolution should be via "fortune" (successful die roll) or "karma (fiatable ability, though perhaps from a rationed supply). Burning Wheel opts for fortune every time; D&D traditionally opts for karma when it comes to spells, and 4e extends that approach to non-casters - so (pre-errata) CaGI doesn't depend upon a die roll, just like Transmute Mud to Rock doesn't depend upon a die roll. Which is preferable depends in part on taste, in part on the sort of feel you're trying to create - D&D is definitely more heroic in tone than BW, though BW also has a complicated Fate Point economy to try to mitigate the vagaries of fortune at certain key moments in play.</p><p></p><p>The second dimension is whether these abilities - be they fortune or karma - have metagame dimensions or not. In BW they do - with a successful skill roll the player can stipulate new backstory. In 4e the metagame element is less obivous - eg most uses of Come and Get It, and most uses of marking, lend themselves to a perfectly feasible ingame interpretation without any need to assume director's stance. The biggest metagame aspect to CaGI is actually it's rationing rules (it's an encounter power) rather than its deployment in action resolution. (Some cases of CaGI against oozes would be the notorious exceptions, but I don't think many people play campaigns that are that heavily ooze-laden that this would be the primary experience of CaGI.)</p><p></p><p>A bit tangential, but did you try 4e and not like it, or not try it? The player of a 4e fighter definitely has the resources on his/her PC sheet to do the sort of thing you are talking about here.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6152920, member: 42582"] That's what the thread is about - options to give players of non-spellcasters greater narrative space options. It's pretty obvious that those are going to have to inlcude metagame mechanics, given that narrative space options (i) involve changing the narrative space in ways that extend beyond ingame causal capacities triggered by in-character RP with linear time sequences, and (ii) non-spellcasters are, within the fiction, limited to their in-character causal capacities. This is equally true for the spellcaster. The cleric can negotiate with his/her god, for example (played by the GM). The wizard can free-form spellcasting. But for various reasons, some mere tradition but I think not only that, players of spellcasters get some determinate abilities that don't depend upon persuading the GM via roleplay. Narrative options for players of non-spellcasters are about giving those other players the same sort of capabilities. There are two dimensions in play here. One is whether resolution should be via "fortune" (successful die roll) or "karma (fiatable ability, though perhaps from a rationed supply). Burning Wheel opts for fortune every time; D&D traditionally opts for karma when it comes to spells, and 4e extends that approach to non-casters - so (pre-errata) CaGI doesn't depend upon a die roll, just like Transmute Mud to Rock doesn't depend upon a die roll. Which is preferable depends in part on taste, in part on the sort of feel you're trying to create - D&D is definitely more heroic in tone than BW, though BW also has a complicated Fate Point economy to try to mitigate the vagaries of fortune at certain key moments in play. The second dimension is whether these abilities - be they fortune or karma - have metagame dimensions or not. In BW they do - with a successful skill roll the player can stipulate new backstory. In 4e the metagame element is less obivous - eg most uses of Come and Get It, and most uses of marking, lend themselves to a perfectly feasible ingame interpretation without any need to assume director's stance. The biggest metagame aspect to CaGI is actually it's rationing rules (it's an encounter power) rather than its deployment in action resolution. (Some cases of CaGI against oozes would be the notorious exceptions, but I don't think many people play campaigns that are that heavily ooze-laden that this would be the primary experience of CaGI.) A bit tangential, but did you try 4e and not like it, or not try it? The player of a 4e fighter definitely has the resources on his/her PC sheet to do the sort of thing you are talking about here. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
Top