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General Tabletop Discussion
*Pathfinder & Starfinder
Narrative Space Options for non-spellcasters
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<blockquote data-quote="sheadunne" data-source="post: 6153138" data-attributes="member: 27570"><p>Tried it. We had played with TOB a bunch when it came out at the end of 3.5 and it seemed to me that 4e focused too much on the parts I didn't like in it (encounter based resources) and ignored the parts I really like about it (Stances). When it comes to the fighter, I want a simplistic system that requires very little resources management. Stances I thought were the perfect blend of fighter resources. They could switch between them as a swift action and they only had a handful to worry about. It felt like the fighter was using different fighting styles, but didn't get into the micro management aspect of the game that wizards and the like commonly have. There were many good things about 4e, encounter based resources were not one of them for me. </p><p></p><p>My dream would be to give the fighter stances. Some of those stances could affect the narrative. Take the 4e fighter mark ability, turn it into a stance, and boost it up a little and it would make a good ability. Call it, intimidation stance. If the same fighter also had another stance, he would need to choose which he would activate at any time (ie which fighting style he was using against his enemies). If we switch to another stance, the "marked" enemies wouldn't be marked anymore and he'd have another effect going on. It seemed like a much smoother and easier system than say 4e encounter powers or the micro management of feats.</p><p></p><p>But that's all really stuff for another thread I think. A thread on where to house martial narrative options.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6153138, member: 27570"] Tried it. We had played with TOB a bunch when it came out at the end of 3.5 and it seemed to me that 4e focused too much on the parts I didn't like in it (encounter based resources) and ignored the parts I really like about it (Stances). When it comes to the fighter, I want a simplistic system that requires very little resources management. Stances I thought were the perfect blend of fighter resources. They could switch between them as a swift action and they only had a handful to worry about. It felt like the fighter was using different fighting styles, but didn't get into the micro management aspect of the game that wizards and the like commonly have. There were many good things about 4e, encounter based resources were not one of them for me. My dream would be to give the fighter stances. Some of those stances could affect the narrative. Take the 4e fighter mark ability, turn it into a stance, and boost it up a little and it would make a good ability. Call it, intimidation stance. If the same fighter also had another stance, he would need to choose which he would activate at any time (ie which fighting style he was using against his enemies). If we switch to another stance, the "marked" enemies wouldn't be marked anymore and he'd have another effect going on. It seemed like a much smoother and easier system than say 4e encounter powers or the micro management of feats. But that's all really stuff for another thread I think. A thread on where to house martial narrative options. [/QUOTE]
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Narrative Space Options for non-spellcasters
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