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Narrative Space Options for non-spellcasters
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<blockquote data-quote="Imaro" data-source="post: 6153263" data-attributes="member: 48965"><p>First let me say this is a good all around post that highlights some of the reservations I have about these types of mechanics... Though for some the simple answer is "make sure everyone is on the same page"... I think that's sort of a cop out when it comes to these types of things. How far and how much leeway do the players get? I know in the LoA version of Fate, it is still up to the GM whether an added detail is acceptable or not but then is that narrative "control" on the part of the player if it can be vetoed by the DM or even table consensus?Let me also state for the record that I do not subscribe to the belief that players will inherently stay within the genre, thematic, etc. boundaries when given abilities like these. Will some? Yes. Will all... I honestly don't believe so, I think some players will push (and even snap) the boundaries of what is and is not acceptable and it is for those players mechanics (including limitations and balances/checks)need to be defined. I think this raises some important issues as well... First, is the fighter making them non-automata a permanent thing... and if so how does that interact with say anothe player abilities that may affect automata specifically and thus wants them to be automata? Second how is consistency maintained if things are constantly mutable and being changed?</p></blockquote><p></p>
[QUOTE="Imaro, post: 6153263, member: 48965"] First let me say this is a good all around post that highlights some of the reservations I have about these types of mechanics... Though for some the simple answer is "make sure everyone is on the same page"... I think that's sort of a cop out when it comes to these types of things. How far and how much leeway do the players get? I know in the LoA version of Fate, it is still up to the GM whether an added detail is acceptable or not but then is that narrative "control" on the part of the player if it can be vetoed by the DM or even table consensus?Let me also state for the record that I do not subscribe to the belief that players will inherently stay within the genre, thematic, etc. boundaries when given abilities like these. Will some? Yes. Will all... I honestly don't believe so, I think some players will push (and even snap) the boundaries of what is and is not acceptable and it is for those players mechanics (including limitations and balances/checks)need to be defined. I think this raises some important issues as well... First, is the fighter making them non-automata a permanent thing... and if so how does that interact with say anothe player abilities that may affect automata specifically and thus wants them to be automata? Second how is consistency maintained if things are constantly mutable and being changed? [/QUOTE]
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