Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrativist" 9-point alignment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6619775" data-attributes="member: 42582"><p>For my purposes - that is, outlining a feasible scheme for narrativist play based on 9-point alignment - I think it is more helpful to look at all the definitions, and from those to construct a general notion of good. I think the focus on <em>rights</em> in the abstract account of good is therefore only one part of the overall picture that is painted: I think the general notion in play is <em>wellbeing</em>, with Benthamite/hedonistic, rights-based, dignity-based, autonomy-based ("self-realisation", DMG p 22) ideas of wellbeing all falling under the broad umbrella of <em>good</em>.</p><p></p><p>The PHB, p 33, says that the LG aim "to improve the common weal." To me that sounds less like rights-maximisation and more like increasing aggregate welfare, just as the Benthamite formula suggests.</p><p></p><p>I think your approach instrumentalises truth and beauty; whereas Gygax says that, for the LG, "truth is of highest value, and life and beauty of great importance" (PHB p 33; the same page tells us that "life, beauty, truth, freedom and the like are held as valueless" by the LE, "or at least scorned").</p><p></p><p>There are certainly strong meritocratic views out there which would reject the idea that <em>goodness</em> consists in universal wellbeing, or that everyone is entitled to rights and the prospects of happiness. Historically, those sorts of views were associated with the justifications of slavery and of aristocracy. Today they have different connotations, which in light of board rules I will leave as an exercise for the reader!</p><p></p><p>But I think once you set up a framework that defines good and evil, you've settled the question as to what the proper end of human striving is. If we want the sort of radically anti-egalitarian meritocracy that NE advocates to be on the table as a candidate for moral truth in our game, then we shouldn't start by labelling it <em>evil</em>. Whereas what I'm trying to do is outline an approach to alignment that accepts 9-point alignment as a starting point, including the fact that NE has been labelled as evil and hence already has its moral character settled.</p><p></p><p>I'm not 100% sure how to take this - I can see two slightly different readings, and so will respond to each.</p><p></p><p>If the point is that some people might think that the aspirations of LE are in fact desirable (maybe the classical Spartans, or at least a certain stereotyped conception, would be an instance?), and hence will disagree that <em>goodness</em> as defined above (by me, drawing on Gygax) exhausts the permissible ends of human striving, then I agree. But for the reasons I just stated to Hriston, I don't think that you can raise this question within a framework that has <em>already defined those ends as evil</em>. A campaign that explores whether or not "rights" are mere sentimentality that get in the way of effective government could be fun, but you wouldn't use the 9-point alignment system to tackle it, given that it already tells you that respecting rights is not only non-sentimental but is in fact a mark of being a good person.</p><p></p><p>If the point is that some behaviour is challenging to identify as good or evil because these notions are vague, and the characterisations are relatively simplistic relative to the complexities of real-world situations and motivations, that's true too. But I don't think the question "Should we label this as good or evil?" makes for very productive play. It's sounds rather taxonomic, and if (some of) the players disagree with the GM, it can be a recipe for game-ending arguments. In the campaign framework I am suggesting in my OP, I am assuming that the sorts of consequences that are the focus of play will be fairly readily identifiable as instances of, or failures of, wellbeing. And hence that the question about the efficacy of means will be thrown into sharp relief.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6619775, member: 42582"] For my purposes - that is, outlining a feasible scheme for narrativist play based on 9-point alignment - I think it is more helpful to look at all the definitions, and from those to construct a general notion of good. I think the focus on [I]rights[/I] in the abstract account of good is therefore only one part of the overall picture that is painted: I think the general notion in play is [I]wellbeing[/I], with Benthamite/hedonistic, rights-based, dignity-based, autonomy-based ("self-realisation", DMG p 22) ideas of wellbeing all falling under the broad umbrella of [I]good[/I]. The PHB, p 33, says that the LG aim "to improve the common weal." To me that sounds less like rights-maximisation and more like increasing aggregate welfare, just as the Benthamite formula suggests. I think your approach instrumentalises truth and beauty; whereas Gygax says that, for the LG, "truth is of highest value, and life and beauty of great importance" (PHB p 33; the same page tells us that "life, beauty, truth, freedom and the like are held as valueless" by the LE, "or at least scorned"). There are certainly strong meritocratic views out there which would reject the idea that [I]goodness[/I] consists in universal wellbeing, or that everyone is entitled to rights and the prospects of happiness. Historically, those sorts of views were associated with the justifications of slavery and of aristocracy. Today they have different connotations, which in light of board rules I will leave as an exercise for the reader! But I think once you set up a framework that defines good and evil, you've settled the question as to what the proper end of human striving is. If we want the sort of radically anti-egalitarian meritocracy that NE advocates to be on the table as a candidate for moral truth in our game, then we shouldn't start by labelling it [I]evil[/I]. Whereas what I'm trying to do is outline an approach to alignment that accepts 9-point alignment as a starting point, including the fact that NE has been labelled as evil and hence already has its moral character settled. I'm not 100% sure how to take this - I can see two slightly different readings, and so will respond to each. If the point is that some people might think that the aspirations of LE are in fact desirable (maybe the classical Spartans, or at least a certain stereotyped conception, would be an instance?), and hence will disagree that [I]goodness[/I] as defined above (by me, drawing on Gygax) exhausts the permissible ends of human striving, then I agree. But for the reasons I just stated to Hriston, I don't think that you can raise this question within a framework that has [I]already defined those ends as evil[/I]. A campaign that explores whether or not "rights" are mere sentimentality that get in the way of effective government could be fun, but you wouldn't use the 9-point alignment system to tackle it, given that it already tells you that respecting rights is not only non-sentimental but is in fact a mark of being a good person. If the point is that some behaviour is challenging to identify as good or evil because these notions are vague, and the characterisations are relatively simplistic relative to the complexities of real-world situations and motivations, that's true too. But I don't think the question "Should we label this as good or evil?" makes for very productive play. It's sounds rather taxonomic, and if (some of) the players disagree with the GM, it can be a recipe for game-ending arguments. In the campaign framework I am suggesting in my OP, I am assuming that the sorts of consequences that are the focus of play will be fairly readily identifiable as instances of, or failures of, wellbeing. And hence that the question about the efficacy of means will be thrown into sharp relief. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrativist" 9-point alignment
Top