Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrativist" 9-point alignment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 6619812" data-attributes="member: 6696971"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p>Yup</p><p></p><p>Yup</p><p></p><p>Yup</p><p></p><p></p><p></p><p>I've actually worked on hacking a Founding Fathers/American Revolution game (with multiple systems) where positive and negative liberty would be in conflict, and in the midst of that conflict shape the face of revolution and deal with post-war fallout. Most of the time the questions of such things require some form of revolutionary imperative or responsibility of rulership by the PCs (or both). Playing a game where you're on Thomas Jefforson's transformative philosophical journey through revolution and rulership would be quite fun!</p><p></p><p>Imagine if your paladin Thurgon had rallied the people, defeated the dragon, and restored order, security and prosperity. It is clear that the once goodly king, without a suitable heir, is unfit to rule and maintain that order, security, prosperity. What if it is the will of the layfolk, the clergy, and most of the military that Thurgon claim the throne? What then? Does Thurgon claim the throne with the full knowledge that it will come with a hefty price of further destabilization, bloodshed, an estranged ruling class, and general misery with a kingdom already heavily taxed.</p><p></p><p>What if Thurgon is then faced with the supernatural pall that is seizing the Iron Tower? If that order of knights isn't restored/helped, who will stand against the always encroaching evil of the untamed borderlands? But there are barely enough soldiers to man the ramparts, as is. Does he re-institute an ancient, unpopular decree to conscript all able-bodied males over 14 in the city and the outlying homesteads? Perhaps there is an executive branch check...maybe a senate where proposed proclamations of war or inquest are debated. Does he unilaterally suspend standard government procedure as a war measure?</p><p></p><p>What about the refugee problem? And the infrastructure problem? And the problem that the entrenched nobility expect a standard of living, protection, and benefit that is well beyond the means of the post-war crown?</p><p></p><p>In order to have a functional narrative gaming experience, all of those questions need to be sorted out in play. If the place of Law and Chaos is already established before play (1), then play has become pointless. If the resolution mechanics don't allow for player agency and the snowballing of conflicts such that their fallout distills the answer to the question of the relative merits of Law vs Chaos, through play (2), then play becomes pointless. D&D has historically struggled with 1 due to the constraints of established cosmology. D&D has historically struggled with 2 due to insufficient/incoherent resolution mechanics/PC build tools (such that players can actually and authentically "move units" in play), insufficient player buy-in (typically due to lack of focus and lack of reward/feedback system) and the substitution of GM Force (upending player agency and the "play to find out what happens" angle) where the prior two fall short. Solving 1 and 2 are key imo (4e certainly did its fair share of fixing 1 and 2).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6619812, member: 6696971"] :p Yup Yup Yup I've actually worked on hacking a Founding Fathers/American Revolution game (with multiple systems) where positive and negative liberty would be in conflict, and in the midst of that conflict shape the face of revolution and deal with post-war fallout. Most of the time the questions of such things require some form of revolutionary imperative or responsibility of rulership by the PCs (or both). Playing a game where you're on Thomas Jefforson's transformative philosophical journey through revolution and rulership would be quite fun! Imagine if your paladin Thurgon had rallied the people, defeated the dragon, and restored order, security and prosperity. It is clear that the once goodly king, without a suitable heir, is unfit to rule and maintain that order, security, prosperity. What if it is the will of the layfolk, the clergy, and most of the military that Thurgon claim the throne? What then? Does Thurgon claim the throne with the full knowledge that it will come with a hefty price of further destabilization, bloodshed, an estranged ruling class, and general misery with a kingdom already heavily taxed. What if Thurgon is then faced with the supernatural pall that is seizing the Iron Tower? If that order of knights isn't restored/helped, who will stand against the always encroaching evil of the untamed borderlands? But there are barely enough soldiers to man the ramparts, as is. Does he re-institute an ancient, unpopular decree to conscript all able-bodied males over 14 in the city and the outlying homesteads? Perhaps there is an executive branch check...maybe a senate where proposed proclamations of war or inquest are debated. Does he unilaterally suspend standard government procedure as a war measure? What about the refugee problem? And the infrastructure problem? And the problem that the entrenched nobility expect a standard of living, protection, and benefit that is well beyond the means of the post-war crown? In order to have a functional narrative gaming experience, all of those questions need to be sorted out in play. If the place of Law and Chaos is already established before play (1), then play has become pointless. If the resolution mechanics don't allow for player agency and the snowballing of conflicts such that their fallout distills the answer to the question of the relative merits of Law vs Chaos, through play (2), then play becomes pointless. D&D has historically struggled with 1 due to the constraints of established cosmology. D&D has historically struggled with 2 due to insufficient/incoherent resolution mechanics/PC build tools (such that players can actually and authentically "move units" in play), insufficient player buy-in (typically due to lack of focus and lack of reward/feedback system) and the substitution of GM Force (upending player agency and the "play to find out what happens" angle) where the prior two fall short. Solving 1 and 2 are key imo (4e certainly did its fair share of fixing 1 and 2). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrativist" 9-point alignment
Top