Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrativist" 9-point alignment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 6632566" data-attributes="member: 82106"><p>Yeah, I know this is ancient, but since you brought it up today...</p><p></p><p>I think Lawful Evil and Chaotic Good are incoherent. Consider the position of the Lawful Evil guy. He's expected to adhere to some sort of social hierarchy, but his ethos is "screw everyone else" (as you so aptly described it in the opening post). So why would he care about social order? Sure, he may think social order is something he can exploit, but that doesn't make HIM lawful evil, it makes him at best neutral evil. He's perfectly happy to make those other suckers obey rules that are good for him, and he may unwillingly obey rules enforced on him from above, but he's got no interest in rules per-se in any absolute sense. If he did, he wouldn't be evil, he'd be something else, because self-interest isn't driving him, he accepts some higher authority in more than just name.</p><p></p><p>Likewise, you already pointed out the problem with Chaotic Good, the good REQUIRES considerations of others, and that demands that there be limits imposed on your behaviour, and that implies the existence of external judges of what is and is not correct behaviour (or else you'd just be some CN guy phoning it all in). </p><p></p><p>So, CG and LE simply cannot exist. In an 'LE' society nobody is actually lawful, they're all just operating in fear of everyone higher up the food chain than them. In a 'CG' society everyone is actually acknowledging a higher moral authority who's rules they are willing to follow. So how are they different from LN, or even LG? They aren't really. </p><p></p><p>At best LE and CG are 'preferences', you would rather have the most or the least rules that are feasible. </p><p></p><p>This is why 4e simply got rid of LE and CG and collapsed them into a spectrum. CG is really just "I'm good, but I might not always put other people's welfare ahead of mine" so you're "Good Lite", and likewise LE is "Evil Lite", you really value law a whole bunch and you think it promotes some sort of benefit which clearly shows you must have some sort of interest in the benefit of at least society as a whole, so you're not really entirely evil. To emphasize this they then call "really evil" Chaotic Evil, these are the true bad guys, they care about NOTHING except wrecking havoc. Likewise the "really good" are LG, they're willing to accept ANY restriction or rule, as long as it promotes welfare (in whatever way they see that).</p><p></p><p>So, in terms of what actually works, is the 4e alignment system really different? I don't think so. As before there's no real contest between good and evil, as evil is still just the abnegation of good. Chaos is now simply seen in its true form, the ultimate expression of evil ways, and likewise law is seen in its true form, as the ultimate expression of good.</p><p></p><p>You can of course still have 'law gone wrong' and 'good but doesn't like rules', but they're now simply called 'evil' and 'good', in recognition of the fact that they're not really polarized strongly on the law/chaos axis. </p><p></p><p>Of course in a simple sense, this system is more cut out for telling stories of bad guys vs good guys than conflicts of order vs disorder. The later will in some sense always come out in terms of virtue conflicted against immorality.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6632566, member: 82106"] Yeah, I know this is ancient, but since you brought it up today... I think Lawful Evil and Chaotic Good are incoherent. Consider the position of the Lawful Evil guy. He's expected to adhere to some sort of social hierarchy, but his ethos is "screw everyone else" (as you so aptly described it in the opening post). So why would he care about social order? Sure, he may think social order is something he can exploit, but that doesn't make HIM lawful evil, it makes him at best neutral evil. He's perfectly happy to make those other suckers obey rules that are good for him, and he may unwillingly obey rules enforced on him from above, but he's got no interest in rules per-se in any absolute sense. If he did, he wouldn't be evil, he'd be something else, because self-interest isn't driving him, he accepts some higher authority in more than just name. Likewise, you already pointed out the problem with Chaotic Good, the good REQUIRES considerations of others, and that demands that there be limits imposed on your behaviour, and that implies the existence of external judges of what is and is not correct behaviour (or else you'd just be some CN guy phoning it all in). So, CG and LE simply cannot exist. In an 'LE' society nobody is actually lawful, they're all just operating in fear of everyone higher up the food chain than them. In a 'CG' society everyone is actually acknowledging a higher moral authority who's rules they are willing to follow. So how are they different from LN, or even LG? They aren't really. At best LE and CG are 'preferences', you would rather have the most or the least rules that are feasible. This is why 4e simply got rid of LE and CG and collapsed them into a spectrum. CG is really just "I'm good, but I might not always put other people's welfare ahead of mine" so you're "Good Lite", and likewise LE is "Evil Lite", you really value law a whole bunch and you think it promotes some sort of benefit which clearly shows you must have some sort of interest in the benefit of at least society as a whole, so you're not really entirely evil. To emphasize this they then call "really evil" Chaotic Evil, these are the true bad guys, they care about NOTHING except wrecking havoc. Likewise the "really good" are LG, they're willing to accept ANY restriction or rule, as long as it promotes welfare (in whatever way they see that). So, in terms of what actually works, is the 4e alignment system really different? I don't think so. As before there's no real contest between good and evil, as evil is still just the abnegation of good. Chaos is now simply seen in its true form, the ultimate expression of evil ways, and likewise law is seen in its true form, as the ultimate expression of good. You can of course still have 'law gone wrong' and 'good but doesn't like rules', but they're now simply called 'evil' and 'good', in recognition of the fact that they're not really polarized strongly on the law/chaos axis. Of course in a simple sense, this system is more cut out for telling stories of bad guys vs good guys than conflicts of order vs disorder. The later will in some sense always come out in terms of virtue conflicted against immorality. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"Narrativist" 9-point alignment
Top