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"Narrativist" 9-point alignment
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<blockquote data-quote="pemerton" data-source="post: 6633621" data-attributes="member: 42582"><p>I'm assuming that we know what each player (via his/her PC) is advocating for at the level of labels or basic principle: in general, the two sides are LG and CG.</p><p></p><p>The sort of ambiguity that I'm pointing to is what I would call <em>interpretive ambiguity</em> or, perhaps, <em>instantiation ambiguity</em>.</p><p></p><p>Is the big city - with its cars and roads and factories and seemingly automaton people starting and stopping at every traffic light; but also with its clubs and speak-easies and avant garde galleries and near-unlimited minor variations on feasible social roles - a place that exmplifies wellbeing via social order and hierarchy, or a place that exemplifies wellbeing via self-realisation? Or is it not a place of wellbeing at all, but a place that stifles wellbeing (and increasingly so as it absorbs the population of, and extends its geographic reach over, the rural hinterland)?</p><p></p><p>I think that could be something to be worked out via play; so, at the start of play, <em>the big city</em> would be a given, but its relationship to law and chaos would be up for grabs. In that sense, there would be ambiguity about whether the city is an instantiation of law or chaos, as well as ambiguity about whether it is a means to good or evil.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6633621, member: 42582"] I'm assuming that we know what each player (via his/her PC) is advocating for at the level of labels or basic principle: in general, the two sides are LG and CG. The sort of ambiguity that I'm pointing to is what I would call [I]interpretive ambiguity[/I] or, perhaps, [I]instantiation ambiguity[/I]. Is the big city - with its cars and roads and factories and seemingly automaton people starting and stopping at every traffic light; but also with its clubs and speak-easies and avant garde galleries and near-unlimited minor variations on feasible social roles - a place that exmplifies wellbeing via social order and hierarchy, or a place that exemplifies wellbeing via self-realisation? Or is it not a place of wellbeing at all, but a place that stifles wellbeing (and increasingly so as it absorbs the population of, and extends its geographic reach over, the rural hinterland)? I think that could be something to be worked out via play; so, at the start of play, [I]the big city[/I] would be a given, but its relationship to law and chaos would be up for grabs. In that sense, there would be ambiguity about whether the city is an instantiation of law or chaos, as well as ambiguity about whether it is a means to good or evil. [/QUOTE]
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