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General Tabletop Discussion
*Pathfinder & Starfinder
"Narrativist" 9-point alignment
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<blockquote data-quote="pemerton" data-source="post: 6634625" data-attributes="member: 42582"><p>You Forge-y types, always mixing your mechanical chocolate with my vanilla narrativism! (Or is it peanut butter? - I get confused.)</p><p></p><p>I think that 6 might be a bit too many - in my (admittedly brief) experience GMing MHRP the 3 descriptors seemed about right; and Burning Wheel uses three beliefs (but also has traits and instincts filling something like the sam space).</p><p></p><p>In the Law/Chaos game, I would drop <em>power</em> and <em>justice</em>, leaving <em>Authority</em> (which can include tradition), <em>Community</em> (which can also include tradition, as well as family, friends, voluntary associations, etc), <em>Duty</em> and <em>Freedom</em>. I guess, then, at d10, d8, d6 and d4.</p><p></p><p>The paladin would have to be slightly amended:</p><p></p><p style="margin-left: 20px">* Authority d10 (The long arm of God's law reaches from my torso to every person, big or small);</p> <p style="margin-left: 20px">* Duty d8 (My country comes before my king and his court);</p> <p style="margin-left: 20px">* Community d6 (My men all have families that deserve to see them again);</p> <p style="margin-left: 20px">* Freedom d4 (Even when I have them cornered, some fools keep on resisting).</p><p></p><p>But I'm not sure how this would work in D&D, which doesn't have a Cortex-style dice pool. Maybe these could be used for 5-style inspiration triggers? Perhaps combined with Eberron-style action points - so the die can be used as a bonus on the d20 roll for the action declaration that engages/expresses the descriptor.</p><p></p><p>Thinking about the mechanics is now making me want to swap around my paladin: the Freedom should be d6 and Community d4.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6634625, member: 42582"] You Forge-y types, always mixing your mechanical chocolate with my vanilla narrativism! (Or is it peanut butter? - I get confused.) I think that 6 might be a bit too many - in my (admittedly brief) experience GMing MHRP the 3 descriptors seemed about right; and Burning Wheel uses three beliefs (but also has traits and instincts filling something like the sam space). In the Law/Chaos game, I would drop [I]power[/I] and [I]justice[/I], leaving [I]Authority[/I] (which can include tradition), [I]Community[/I] (which can also include tradition, as well as family, friends, voluntary associations, etc), [I]Duty[/I] and [I]Freedom[/I]. I guess, then, at d10, d8, d6 and d4. The paladin would have to be slightly amended: [indent]* Authority d10 (The long arm of God's law reaches from my torso to every person, big or small); * Duty d8 (My country comes before my king and his court); * Community d6 (My men all have families that deserve to see them again); * Freedom d4 (Even when I have them cornered, some fools keep on resisting).[/indent] But I'm not sure how this would work in D&D, which doesn't have a Cortex-style dice pool. Maybe these could be used for 5-style inspiration triggers? Perhaps combined with Eberron-style action points - so the die can be used as a bonus on the d20 roll for the action declaration that engages/expresses the descriptor. Thinking about the mechanics is now making me want to swap around my paladin: the Freedom should be d6 and Community d4. [/QUOTE]
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