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General Tabletop Discussion
*Pathfinder & Starfinder
"Narrativist" 9-point alignment
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<blockquote data-quote="pemerton" data-source="post: 6639817" data-attributes="member: 42582"><p>The latest <a href="http://media.wizards.com/2015/downloads/dnd/UA5_VariantRules.pdf" target="_blank">Unearthed Arcana</a> has some stuff about alignment that seems consonant with my OP (emphasis added by me):</p><p></p><p style="margin-left: 20px">The standard alignment system embraces the fundamental points of tension in D&D: the struggle between good and evil on the one hand, and the conflict between law and chaos on the other. The nice thing about this arrangement is that it allows for tension even within a good-aligned party. <strong>The law–chaos divide means that characters can still disagree on how to promote good in the world. </strong></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You might prefer attitudes that are more nuanced, without <strong>the implicit demarcation of heroes as good‐aligned creatures and villains as evil‐aligned ones</strong>.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">. . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">For your own alignment system, try to create at least two paths, one of which allows a range of options for the player characters. The other paths can divide the world between the characters (including their allies) and their enemies.</p><p></p><p>This is pretty much what I set out in my OP: good and evil, as labels, tell you what the proper end of human striving is; but with that settled, law vs chaos is still a potentially interesting point of disagreement about means.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6639817, member: 42582"] The latest [url=http://media.wizards.com/2015/downloads/dnd/UA5_VariantRules.pdf]Unearthed Arcana[/url] has some stuff about alignment that seems consonant with my OP (emphasis added by me): [indent]The standard alignment system embraces the fundamental points of tension in D&D: the struggle between good and evil on the one hand, and the conflict between law and chaos on the other. The nice thing about this arrangement is that it allows for tension even within a good-aligned party. [B]The law–chaos divide means that characters can still disagree on how to promote good in the world. [/B] . . . You might prefer attitudes that are more nuanced, without [B]the implicit demarcation of heroes as good‐aligned creatures and villains as evil‐aligned ones[/B]. . . . For your own alignment system, try to create at least two paths, one of which allows a range of options for the player characters. The other paths can divide the world between the characters (including their allies) and their enemies.[/indent] This is pretty much what I set out in my OP: good and evil, as labels, tell you what the proper end of human striving is; but with that settled, law vs chaos is still a potentially interesting point of disagreement about means. [/QUOTE]
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"Narrativist" 9-point alignment
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