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General Tabletop Discussion
*Pathfinder & Starfinder
Narrow the gap between multiattacks and many-dice single attacks
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<blockquote data-quote="Gorgoroth" data-source="post: 5590937" data-attributes="member: 6674889"><p><strong>no no no no</strong></p><p></p><p>Limiting all untyped to 1/round bonuses would nerf even combat advantage's +2 to-hit bonus for rangers, multi-attacking barbarians, anyone using an action point, etc. removing that would seriously kill the game for so many classes it's not even funny.</p><p></p><p>If you, as a DM, dislike rangers getting frost bonuses more than 1/round, disallow frost weapons in the game, problem solved. Any DM can do that, it's really easy! Or, just give the player ONE frost weapon. See how that works?</p><p></p><p>Imagine taking an archer ranger and telling him his archery bracers only work once instead of 5-6 times per round using a Daily. Hmmm, not gonna fly man. How about weapon focus? Might as well nerf feat bonuses to 1/round too, since getting benefits multiple times is so unfair to you. It's how the class works. It's how 4e works. Hate rangers? Play something other than D&D. Trust me, you will find other instances of players benefiting from stacking bonuses (in this case, it's by design. It's SUPPOSED to work that way).</p><p></p><p>Twin Strike is not the most damaging at-will in the game, the highest DPR is a riposte-striking rogue. The rogue in our party is consistently out-damaging me, and I'm a fairly optimal ranger (no frost cheese though). He charges and does like 8d8 on an encounter power. I'd need to blow Blade Cascade daily at level 15 to get more DPR than his one encounter power, at level 11.</p><p></p><p>Just quit it with trying to fudge the game, there are problems with the game but they aren't related to getting bonuses twice. E.g. ranger takes Exotic weapon prof, his damage benefit is twice as good as a guy who only uses one such weapon. Yeah, but it costs him twice as much. Not everyone plays in munchkin territory land and can buy double frost weapons all the time. They are uncommon items, and thus the DM can either give them out or not. By paragon, you want your strikers to be hitting harder. </p><p></p><p>The rogue holds his own quite nicely on the DPR front, especially with charging...</p><p></p><p>Players are not doing ENOUGH damage compared with monster HP by paragon and epic. Look it up...you have to stay very optimized according to the current rules to avoid TPKs or massive grind. </p><p></p><p>Reduce the static mods to 1/round and you kill the will to action points for the whole party...think about it : it's the Wrong Thing to Do (tm). A higher W weapon proficiency benefiting your off hand is almost the same as a Two-Weapon fighting. Will you nerf that power too? It's an untyped bonus, giving you +1 to both main and offhand attacks. Whoops, your nerf invalidates half the ranger and barbarians powers, feats, items, etc. </p><p></p><p>I bet it will also have unintended side-effects for other classes too. Sorcerer static mods? Yay, way to make them even LESS powerful. You can't implement that house rule without breaking the game.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 5590937, member: 6674889"] [b]no no no no[/b] Limiting all untyped to 1/round bonuses would nerf even combat advantage's +2 to-hit bonus for rangers, multi-attacking barbarians, anyone using an action point, etc. removing that would seriously kill the game for so many classes it's not even funny. If you, as a DM, dislike rangers getting frost bonuses more than 1/round, disallow frost weapons in the game, problem solved. Any DM can do that, it's really easy! Or, just give the player ONE frost weapon. See how that works? Imagine taking an archer ranger and telling him his archery bracers only work once instead of 5-6 times per round using a Daily. Hmmm, not gonna fly man. How about weapon focus? Might as well nerf feat bonuses to 1/round too, since getting benefits multiple times is so unfair to you. It's how the class works. It's how 4e works. Hate rangers? Play something other than D&D. Trust me, you will find other instances of players benefiting from stacking bonuses (in this case, it's by design. It's SUPPOSED to work that way). Twin Strike is not the most damaging at-will in the game, the highest DPR is a riposte-striking rogue. The rogue in our party is consistently out-damaging me, and I'm a fairly optimal ranger (no frost cheese though). He charges and does like 8d8 on an encounter power. I'd need to blow Blade Cascade daily at level 15 to get more DPR than his one encounter power, at level 11. Just quit it with trying to fudge the game, there are problems with the game but they aren't related to getting bonuses twice. E.g. ranger takes Exotic weapon prof, his damage benefit is twice as good as a guy who only uses one such weapon. Yeah, but it costs him twice as much. Not everyone plays in munchkin territory land and can buy double frost weapons all the time. They are uncommon items, and thus the DM can either give them out or not. By paragon, you want your strikers to be hitting harder. The rogue holds his own quite nicely on the DPR front, especially with charging... Players are not doing ENOUGH damage compared with monster HP by paragon and epic. Look it up...you have to stay very optimized according to the current rules to avoid TPKs or massive grind. Reduce the static mods to 1/round and you kill the will to action points for the whole party...think about it : it's the Wrong Thing to Do (tm). A higher W weapon proficiency benefiting your off hand is almost the same as a Two-Weapon fighting. Will you nerf that power too? It's an untyped bonus, giving you +1 to both main and offhand attacks. Whoops, your nerf invalidates half the ranger and barbarians powers, feats, items, etc. I bet it will also have unintended side-effects for other classes too. Sorcerer static mods? Yay, way to make them even LESS powerful. You can't implement that house rule without breaking the game. [/QUOTE]
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