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General Tabletop Discussion
*Pathfinder & Starfinder
Narrow the gap between multiattacks and many-dice single attacks
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<blockquote data-quote="Saeviomagy" data-source="post: 5594212" data-attributes="member: 5890"><p>So... I hear you play a ranger gorgoroth...</p><p></p><p>I wrote that line in jest and then read through your post again and realised that you do!</p><p></p><p>Anyway - I wouldn't be altering hit bonuses: they benefit single large attacks at the same rate as multiple attacks. The issue that this rule tries to address is that static bonuses are worth far more to specific powers and classes than to others. So I'll restate the more corrrect version "static damage bonuses only apply once per turn per foe". And yes, that includes weapon focus.</p><p></p><p>Most of the rest of what you say is just... wrong. APs aren't affected: you still do more damage blowing an AP than not blowing an AP.</p><p></p><p>A riposte striking rogue is boosting 2 stats for his attacks (he needs dex for the primary and str for secondary) and only gets the damage if his foe attacks him.</p><p></p><p>If you're not beating the party rogue on DPR then you're probably not making heavy use of static damage boosts, so this house rule would not affect you. If his super duper charge attack doesn't have a noticeable static damage mod, it's not going to affect him either.</p><p></p><p>The relationship of player damage to monster hitpoint totals isn't really anything to do with this. I also don't think it's an issue at all.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5594212, member: 5890"] So... I hear you play a ranger gorgoroth... I wrote that line in jest and then read through your post again and realised that you do! Anyway - I wouldn't be altering hit bonuses: they benefit single large attacks at the same rate as multiple attacks. The issue that this rule tries to address is that static bonuses are worth far more to specific powers and classes than to others. So I'll restate the more corrrect version "static damage bonuses only apply once per turn per foe". And yes, that includes weapon focus. Most of the rest of what you say is just... wrong. APs aren't affected: you still do more damage blowing an AP than not blowing an AP. A riposte striking rogue is boosting 2 stats for his attacks (he needs dex for the primary and str for secondary) and only gets the damage if his foe attacks him. If you're not beating the party rogue on DPR then you're probably not making heavy use of static damage boosts, so this house rule would not affect you. If his super duper charge attack doesn't have a noticeable static damage mod, it's not going to affect him either. The relationship of player damage to monster hitpoint totals isn't really anything to do with this. I also don't think it's an issue at all. [/QUOTE]
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Narrow the gap between multiattacks and many-dice single attacks
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