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Naruto - The campaign
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<blockquote data-quote="Andor" data-source="post: 3950944" data-attributes="member: 1879"><p>There has been a lot of back and forth about the 'Narutoization' of 4e and D&D in general. </p><p></p><p>It occured to me that really you only need to change a couple of assumptions about D&D and you would come up with a world where a Naruto-like campaign structure makes perfect sense.</p><p></p><p>Naruto is actually very D&D like in that there is a staggering gap in power level between a high-level character and the average man on the street. </p><p></p><p>The only real mechanical difference between Naruto & DnD is that in that universe the "Chakra" that makes a person a powerful fighter is also the same energy that makes one a powerful magician. Chakra is defined in that world as being a combination of physical vitality and spiritual strength so this only makes sense. As a result all leveled characters are essentially hybrid warrior/casters although you have extremes on both ends from Rock Lee who is a great fighter but has essentially no spells aside from a few self-buffs, to Shikamaru who uses magical abilities almost exclusively (I can recall him throwing one punch.) Effectively all characters should either be gestalt style characters with one martial class and one caster class or similar to the psiwarrior/Bo9S characters. </p><p></p><p>Other than that you only need to make two changes to a D&D campaign to make a Naruto-like world. 1. Leveling up takes training and money, and 2. There aren't hordes of conveniently inhuman monsters waiting for you to kill them and take their stuff.</p><p></p><p>This then leaves you with an economic setup like in Naruto where high-level characters are sufficiantly powerfull to be the dominant force in any confrontation between nations, but rather than being profitable leveling somebody up to that high level is actually a very expensive endevour requireing a major commitment of resources on the part of the funding nation. This is also exacerbated by the fact that in the show magic items tend to be either very rare and very powerful, or expendable. </p><p></p><p>Thus, in that show there are Greater nations, who have the resources to fund the villages that are devoted to training and equipping the high-level characters, and lesser nations who do not. Of course the villages also generate some revenue by hiring out the characters for a variety of jobs, which conviently enough also then provides them with experience.</p><p></p><p>It actually sounds like a pretty functional setup for a campaign to me.</p></blockquote><p></p>
[QUOTE="Andor, post: 3950944, member: 1879"] There has been a lot of back and forth about the 'Narutoization' of 4e and D&D in general. It occured to me that really you only need to change a couple of assumptions about D&D and you would come up with a world where a Naruto-like campaign structure makes perfect sense. Naruto is actually very D&D like in that there is a staggering gap in power level between a high-level character and the average man on the street. The only real mechanical difference between Naruto & DnD is that in that universe the "Chakra" that makes a person a powerful fighter is also the same energy that makes one a powerful magician. Chakra is defined in that world as being a combination of physical vitality and spiritual strength so this only makes sense. As a result all leveled characters are essentially hybrid warrior/casters although you have extremes on both ends from Rock Lee who is a great fighter but has essentially no spells aside from a few self-buffs, to Shikamaru who uses magical abilities almost exclusively (I can recall him throwing one punch.) Effectively all characters should either be gestalt style characters with one martial class and one caster class or similar to the psiwarrior/Bo9S characters. Other than that you only need to make two changes to a D&D campaign to make a Naruto-like world. 1. Leveling up takes training and money, and 2. There aren't hordes of conveniently inhuman monsters waiting for you to kill them and take their stuff. This then leaves you with an economic setup like in Naruto where high-level characters are sufficiantly powerfull to be the dominant force in any confrontation between nations, but rather than being profitable leveling somebody up to that high level is actually a very expensive endevour requireing a major commitment of resources on the part of the funding nation. This is also exacerbated by the fact that in the show magic items tend to be either very rare and very powerful, or expendable. Thus, in that show there are Greater nations, who have the resources to fund the villages that are devoted to training and equipping the high-level characters, and lesser nations who do not. Of course the villages also generate some revenue by hiring out the characters for a variety of jobs, which conviently enough also then provides them with experience. It actually sounds like a pretty functional setup for a campaign to me. [/QUOTE]
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