Nasty DM Material Poll

What campaign neutral material have you found most useful as a DM?

  • Book of Challenges (Wizards of the Coast)

    Votes: 5 17.9%
  • DM's Only (montecook.com)

    Votes: 5 17.9%
  • Enemies and Allies (Wizards of the Coast)

    Votes: 5 17.9%
  • Traps and Treachery (Legends and Lairs)

    Votes: 12 42.9%
  • Traps and Treachery II (Legends and Lairs)

    Votes: 8 28.6%
  • Villains (Bastion Press)

    Votes: 1 3.6%
  • Other (explain below)

    Votes: 6 21.4%

The Serge

First Post
What tools have you as DMs or aspiring DMs found useful out there? You know, books that offered meaningful advice and suggestions for DMs.

I fully realize that I may be forgetting many other texts that have provided many a DM with great material, but I was curious to know which ones other fans felt were among the best out there.
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Personally, it's a toss-up for me between WotC's Book of Challenges and L&L's Traps and Treachery II. I like BoC because it offers great little bits of advice that are related to each little encounter but not necessarily part of the encounter. For example, in one of the last encounters (against a Red Dragon and a Pit Fiend, no less!), BoC offers some great ideas with how one can deal with "ruleslaywers" and now to take advantage of role-playing fanatics.

T&TII just has a wealth of great traps. While I loved the first T&T, this one isn't cluttered with any arguably worthless PrCs or Feats (although I still like their Improved Sneak Attack. d8s! Ouch!). The stuff in T&TII is obscene!

Special mention for Cook's "DM's Only" located at his website, www.montecook.com. Cook routinely offers some very interesting, and very innovative considerations for DMs and he seems to accomplish this effortlessly. I especially loved the material he offers for Storytellers in d20 Call of Cthulu and his recent little exercise on cave formations. Even though I don't care for his position on Arch-fiends, and even though there are others out there like him, he's managed to stand out for some reason. (Did I just sound like a pathetic fanboy? :p)

While I liked the other books mentioned above just fine, I don't get as much neutral advice as I would like. I think Villains is a fine book, but I have so many of my own villains that I bought that book because I admire the stuff Bastion Press has put out. Still, these villains have too much personality to make use of them. Enemies and Allies isn't bad either, but I use it largely to compare my NPCs with their iconic characters. It's for comparison only...

Well?
 

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Of the ones that you mention, only Enemies & Allies. Though I typically craft my own major NPCs, enemies & allies is nice when you need to drop something in in a pinch.

I'm not real big on traps; most of the ones I do use are magical in nature. Though there are a lot of useful things in the T&T books, I find that a lot of them are too complex or situation-specific to integrate during a regular game. Perhaps if I had a more dungeon oriented campaign I would use it more.

Other things I find useful:

Dragon archives. LOTS of fiendish ideas in there. For example, I have gotten tons of use out of the old 101 mysteries article.
Dungeoncraft Archives
2e "Complete Villains Handbook"
Johnn Four's "NPC Essentials" PDF and his weekly newsletter
 


The Traps & Treachery series is a godsend for the benign DM (like me). I just used two traps from the series in a recent session, and boy howdy did that wake the player group up! I'm running an OA game, so I can't use all the material in there, but there's enough that I feel like those books were money well spent. What I'd like to see from FFG next is a Puzzles & Logic Problems book. The puzzle/logic problems section of the book was terrific but far too short. Despite that, they inspired an upcoming adventure or two, and being that, again, I'm not particularly devious, I would love to have an entire D20 book on the subject to plunder for things to challenge my players (who are far more clever than I).


FFG, if you're reading this - a Puzzles & Logic Problems book? Pretty please? :D
 


T&T I and II. Very sweet.

Hey, ForceUser, which traps did you use?

I'm about to do a oneshot dungeon crawl, and pull encounters and traps galore!
 

Grimtooth's Traps
Grimtooth's Traps Too
Grimtooth's Traps Fore
Grimtooth's Traps Ate
Grimtooth's Traps Bazaar
Grimtooth's Traps Lite
Grimtooth's Dungeon of Doom

What more could a DM need? :D
 


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