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Nasty trick - will it work?
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<blockquote data-quote="WizarDru" data-source="post: 1282318" data-attributes="member: 151"><p>Do you have a specific cite for where that intent was represented? Because it sounds like your trying to eat your cake and have it, too. The "pertinent decisions" statement in the casting time section immediately follows discussing free-action spells, with 1 round casting time spells prior to that. The statement is a separate paragraph, and isn't talking about either, specifically.</p><p> </p><p>Not all readied actions complete before the action they specify...this isn't Magic: The Gathering, here. A counterspell completes at the same time as the spell it's preventing, even though technically that breaks verisimilitude...but in some ways, so do readied actions.</p><p> </p><p>Regardless, read the passage I quoted for Readied actions: the person continues his action. You seem to be saying that the spell "comes into effect" before the caster has actually finished casting it, and thus he must have already chosen the pertinent effects. That doesn't seem to match other aspects of the game, including choosing your targets while making multiple attacks, or choosing to make a full attack after a single-attack, provided you haven't moved. If a melee character readies to attack if you plan to cast a spell, in hopes of ruining your concentration, he's hoping from stopping you from casting the spell. The spell that has not come into effect yet, because it hasn't been cast. At this stage, all the sorceror has done is decided to cast Fireball. </p><p> </p><p>He can't change his ACTION, but his action is I'm going to cast Fireball. The selection of pertinent decisions hasn't occured yet, any more that it would for an archer in the same situation.</p><p> </p><p>Now, if you formed a wall in a hemisphere over the sorceror, trapping him...he still has to cast that fireball, and now he's in a world of trouble. But that's not the same thing as making a wall appear in front of him. </p><p> </p><p>You may find that silly or lacking in verisimilitude...but that's the price you pay for an abstract combat system, particularly one which lets you cast a reaction spell that should take the same amount of time as the spell it's reacting to, and allow it to complete first.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1282318, member: 151"] Do you have a specific cite for where that intent was represented? Because it sounds like your trying to eat your cake and have it, too. The "pertinent decisions" statement in the casting time section immediately follows discussing free-action spells, with 1 round casting time spells prior to that. The statement is a separate paragraph, and isn't talking about either, specifically. Not all readied actions complete before the action they specify...this isn't Magic: The Gathering, here. A counterspell completes at the same time as the spell it's preventing, even though technically that breaks verisimilitude...but in some ways, so do readied actions. Regardless, read the passage I quoted for Readied actions: the person continues his action. You seem to be saying that the spell "comes into effect" before the caster has actually finished casting it, and thus he must have already chosen the pertinent effects. That doesn't seem to match other aspects of the game, including choosing your targets while making multiple attacks, or choosing to make a full attack after a single-attack, provided you haven't moved. If a melee character readies to attack if you plan to cast a spell, in hopes of ruining your concentration, he's hoping from stopping you from casting the spell. The spell that has not come into effect yet, because it hasn't been cast. At this stage, all the sorceror has done is decided to cast Fireball. He can't change his ACTION, but his action is I'm going to cast Fireball. The selection of pertinent decisions hasn't occured yet, any more that it would for an archer in the same situation. Now, if you formed a wall in a hemisphere over the sorceror, trapping him...he still has to cast that fireball, and now he's in a world of trouble. But that's not the same thing as making a wall appear in front of him. You may find that silly or lacking in verisimilitude...but that's the price you pay for an abstract combat system, particularly one which lets you cast a reaction spell that should take the same amount of time as the spell it's reacting to, and allow it to complete first. [/QUOTE]
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Nasty trick - will it work?
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