Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Nasty vampires
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nyeshet" data-source="post: 2717138" data-attributes="member: 18363"><p>On the other hand, the 3e "level loss" (as opposed to the 3.5e "negative level") can allow for some interesting role playing. I recall a cleric that permanently lost a few levels. Instead of taking cleric levels again, he took first ranger levels and then Hunter of the Dead levels. Such is impossible to do with the "negative level" mechanic, as 3-4 levels later (possibly months or even years of game time) the character is less likely to still have the same intensity - especially with all that has likely occurred since then. </p><p></p><p>That's why - each time a level is gained - a 'master copy' of the prior level (abilities, skill ranks, specials, etc) is written up for storage. Later, should a level be lost, the former level can be taken out and used without any hassle, etc. </p><p></p><p>For an example of my prior statement, consider a PC that permanently loses 4 levels. In the 3e system, if - due to differing circumstances - they decided upon their next few level ups to persue a different path, that would be entirely possible. After having fallen due to a magical trap, I can see a PC deciding to take a level or two or Rogue. After nearly being slain by a creature, I can see another PC deciding upon a level or two or Ranger. </p><p></p><p>With the current "negative level" mechanic of 3.5e, however, they would be <em>forced</em> to effectively retake their prior class levels rather than the ones they wish. You may as well tell a new PC that they must choose - in advance - their first five class levels, and further tell them that no deviation from this initial decision will be allowed. Some may work well with this (particularly those that have a final destination / PrC in mind and intend to lead their character towards it regardless of what they encounter), but others will balk against it, seeing it as railroading or - at best - non-allowance of natural growth of the character (due to the circumstances affecting the character at each instance a level is gained). </p><p></p><p>It's really a difference in view on the very concept of character creation. I've known several that would not have a problem with detailing all twenty levels of their character (and all feats and skill ranks, for that matter) at first level - not deviating (except perhaps for an occational skill rank, or perhaps a single less important feat) at all no matter what type of adventures the character encounters. And I've known others that could not even imagine doing such a thing. </p><p></p><p>So I use the Level Loss mechanic rather than the Negative Level mechanic. Those that have already mapped their character's future are not adversely affected, for they will just choose the same classes, abilities, feats, and skill ranks again, while those that are more spontaneous in their character creation at leveling time are similarly not adversely affected, for they once again can pick and choose as they wish. The difference, perhaps, between Judgers and Perceivers, as described in the MBTI.</p></blockquote><p></p>
[QUOTE="Nyeshet, post: 2717138, member: 18363"] On the other hand, the 3e "level loss" (as opposed to the 3.5e "negative level") can allow for some interesting role playing. I recall a cleric that permanently lost a few levels. Instead of taking cleric levels again, he took first ranger levels and then Hunter of the Dead levels. Such is impossible to do with the "negative level" mechanic, as 3-4 levels later (possibly months or even years of game time) the character is less likely to still have the same intensity - especially with all that has likely occurred since then. That's why - each time a level is gained - a 'master copy' of the prior level (abilities, skill ranks, specials, etc) is written up for storage. Later, should a level be lost, the former level can be taken out and used without any hassle, etc. For an example of my prior statement, consider a PC that permanently loses 4 levels. In the 3e system, if - due to differing circumstances - they decided upon their next few level ups to persue a different path, that would be entirely possible. After having fallen due to a magical trap, I can see a PC deciding to take a level or two or Rogue. After nearly being slain by a creature, I can see another PC deciding upon a level or two or Ranger. With the current "negative level" mechanic of 3.5e, however, they would be [i]forced[/i] to effectively retake their prior class levels rather than the ones they wish. You may as well tell a new PC that they must choose - in advance - their first five class levels, and further tell them that no deviation from this initial decision will be allowed. Some may work well with this (particularly those that have a final destination / PrC in mind and intend to lead their character towards it regardless of what they encounter), but others will balk against it, seeing it as railroading or - at best - non-allowance of natural growth of the character (due to the circumstances affecting the character at each instance a level is gained). It's really a difference in view on the very concept of character creation. I've known several that would not have a problem with detailing all twenty levels of their character (and all feats and skill ranks, for that matter) at first level - not deviating (except perhaps for an occational skill rank, or perhaps a single less important feat) at all no matter what type of adventures the character encounters. And I've known others that could not even imagine doing such a thing. So I use the Level Loss mechanic rather than the Negative Level mechanic. Those that have already mapped their character's future are not adversely affected, for they will just choose the same classes, abilities, feats, and skill ranks again, while those that are more spontaneous in their character creation at leveling time are similarly not adversely affected, for they once again can pick and choose as they wish. The difference, perhaps, between Judgers and Perceivers, as described in the MBTI. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Nasty vampires
Top