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[Nat 20] - Author needed: The Archer's Handbook
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<blockquote data-quote="JoeGKushner" data-source="post: 546932" data-attributes="member: 1129"><p>Archers eh?</p><p></p><p>I guess you've got lots of options here but may need to kick it up to around 80 pages.</p><p></p><p>We've got the the Archer from Soverign Stone and the specific feats they have.</p><p></p><p>There are several archer based PrCs in Librum Equitis.</p><p></p><p>Lots of archery feats in Mercenaries and a few other books.</p><p></p><p>Evil's got that weird Blood Archer. THe OGL's got the Arcane Archer.</p><p></p><p>Q. Elf I think had some stuff for archers of all types.</p><p></p><p>One of the Diomin books had a weird feat that allowed you to make AoO against those who passed within 30' but didn't allow you to use rapid shot with it so it's like... are you going to hold you're rapid shot or ?</p><p></p><p>Information on using exisiting core feats to simulate an archer would be a nice step.</p><p></p><p>Information on using core feats plus extra feats would be another good step.</p><p></p><p>So at least one archer core class, ideas for using exisiting core classes as archers, collection/expansion of feats, collection of mundane arrows, bows, (different woods perhaps?), quivers, armors and other mundane items. Magic versions of said items. Feat Chains where you gain a minor benefit depending on the chain you take and the option to focus on that chain with a feat ala HoHF: Dwarves? Other goodies? Ah, lots of ideas here... </p><p></p><p>Perhaps some ideas on the role of the archer as well. Anything from trained woodsman to sniper could be covered. Perhaps some ideas on why they went out of style as well? I believe it was training requirements, but how do you simulate that in a game where fighters get all weapons unless you make it an exotic weapon?</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 546932, member: 1129"] Archers eh? I guess you've got lots of options here but may need to kick it up to around 80 pages. We've got the the Archer from Soverign Stone and the specific feats they have. There are several archer based PrCs in Librum Equitis. Lots of archery feats in Mercenaries and a few other books. Evil's got that weird Blood Archer. THe OGL's got the Arcane Archer. Q. Elf I think had some stuff for archers of all types. One of the Diomin books had a weird feat that allowed you to make AoO against those who passed within 30' but didn't allow you to use rapid shot with it so it's like... are you going to hold you're rapid shot or ? Information on using exisiting core feats to simulate an archer would be a nice step. Information on using core feats plus extra feats would be another good step. So at least one archer core class, ideas for using exisiting core classes as archers, collection/expansion of feats, collection of mundane arrows, bows, (different woods perhaps?), quivers, armors and other mundane items. Magic versions of said items. Feat Chains where you gain a minor benefit depending on the chain you take and the option to focus on that chain with a feat ala HoHF: Dwarves? Other goodies? Ah, lots of ideas here... Perhaps some ideas on the role of the archer as well. Anything from trained woodsman to sniper could be covered. Perhaps some ideas on why they went out of style as well? I believe it was training requirements, but how do you simulate that in a game where fighters get all weapons unless you make it an exotic weapon? [/QUOTE]
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