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General Tabletop Discussion
*Pathfinder & Starfinder
Nat 20 rule. Is it immersion breaking?
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<blockquote data-quote="mewzard" data-source="post: 7788017" data-attributes="member: 6958830"><p>Well, like anything else, your individual game can have different standards to what's acceptable and the DM can note if any particular feat is forbidden...but in my case, I want my martials to be able to be badass Heroes. Like Greek Heroes, Hercules and the like, or like Beowulf. I do appreciate your support in finding the kind of game I've always wanted though, thanks.</p><p></p><p>I've always found it ridiculous that the excuse of "It's magic" lets the Wizard do any crazy physics breaking thing he wants, but the Monk who literally trained so hard they can explode a Pit Fiend into ash with a Flurry of Blows has to spec their jump super hard to jump on a two story house. The Fighter doesn't even get that, climb up or let the Wizard cast fly on you.</p><p></p><p>At least with the options available I can finally let my Monk be as crazy as I feel is appropriate, whereas Pathfinder 1e let the martials languish when compared to the casters.</p><p></p><p>Sometimes you want less Enter the Dragon, more ending of Kung Fu Hustle with your fights.</p></blockquote><p></p>
[QUOTE="mewzard, post: 7788017, member: 6958830"] Well, like anything else, your individual game can have different standards to what's acceptable and the DM can note if any particular feat is forbidden...but in my case, I want my martials to be able to be badass Heroes. Like Greek Heroes, Hercules and the like, or like Beowulf. I do appreciate your support in finding the kind of game I've always wanted though, thanks. I've always found it ridiculous that the excuse of "It's magic" lets the Wizard do any crazy physics breaking thing he wants, but the Monk who literally trained so hard they can explode a Pit Fiend into ash with a Flurry of Blows has to spec their jump super hard to jump on a two story house. The Fighter doesn't even get that, climb up or let the Wizard cast fly on you. At least with the options available I can finally let my Monk be as crazy as I feel is appropriate, whereas Pathfinder 1e let the martials languish when compared to the casters. Sometimes you want less Enter the Dragon, more ending of Kung Fu Hustle with your fights. [/QUOTE]
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Nat 20 rule. Is it immersion breaking?
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