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*TTRPGs General
National Treasure 2 Balance Trap: How?
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<blockquote data-quote="Chaldfont" data-source="post: 4301898" data-attributes="member: 1472"><p>I watched National Treasure 2 the other night and immediately thought the balance trap would be great for a 4th Edition D&D encounter.</p><p></p><p>But how do I represent it mechanically? Basically, my goal is to have the players try to balance the floor while they fight their foes. I want to be able to quickly, at the end of a round, determine which way the floor is tilting and have everyone slide a number of squares in that direction (maybe avoiding the slide with an Athletics or Acrobatics check). I want the distance of the slide to increase as the tilt increases and I want to know if the floor has tilted so far that it dumps every one off.</p><p></p><p>I started to apply high school physics to the problem but I realized that would take way to long at the table. I'm looking for a simple mechanism like:</p><p></p><p>Count the number of characters in the North half minus the South half and slide everyone that many squares to the North (or South if it's negative) and do the same thing for the E/W direction.</p><p></p><p>Of course, you have to be careful you don't slide everyone off on the first turn!</p><p></p><p>How would you do it?</p></blockquote><p></p>
[QUOTE="Chaldfont, post: 4301898, member: 1472"] I watched National Treasure 2 the other night and immediately thought the balance trap would be great for a 4th Edition D&D encounter. But how do I represent it mechanically? Basically, my goal is to have the players try to balance the floor while they fight their foes. I want to be able to quickly, at the end of a round, determine which way the floor is tilting and have everyone slide a number of squares in that direction (maybe avoiding the slide with an Athletics or Acrobatics check). I want the distance of the slide to increase as the tilt increases and I want to know if the floor has tilted so far that it dumps every one off. I started to apply high school physics to the problem but I realized that would take way to long at the table. I'm looking for a simple mechanism like: Count the number of characters in the North half minus the South half and slide everyone that many squares to the North (or South if it's negative) and do the same thing for the E/W direction. Of course, you have to be careful you don't slide everyone off on the first turn! How would you do it? [/QUOTE]
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National Treasure 2 Balance Trap: How?
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