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National Treasure 2 Balance Trap: How?
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<blockquote data-quote="Celebrim" data-source="post: 4303045" data-attributes="member: 4937"><p>It isn't going to be easy to do with squares.  Squares aren't refined enough of a measurement.</p><p></p><p>You probably will end up needing to count both squares and feet.</p><p></p><p>So, imagine this is your balance, eleven squares numbered.  Let's say the platform is 15' wide.</p><p></p><p>-5 -4 -3 -2 -1 0 1 2 3 4 5</p><p></p><p>At the beginning of each round, for each occupied square, add its number to your running sum.</p><p></p><p>Suppose you have 2 characters in the -4 row, two in the -3, two in the 2 row, and one in the 5 row.  That's -4 + -4 + -3 + -3 + 2 + 2 + 5 = -7.  Slide everyone 7' to the left.   This is approximately 1 square, so represent this as 1 square, but keep track of that extra 2', and carry it to the next round.  So if for example, next round everyone slides -8 feet, that's extra -2 carries and everyone slides 2 squares.</p><p></p><p>Likewise, carry the slope results of each previous round to the next.</p><p></p><p>At the beginning of first round of instability, the four characters were at -5, -5, -4, -4, -1, -1, and 4.   After their actions, they are now at -3, -2, -1, 1, 1, and 4 and there is a dead body in -5.  This is a total of -5, which together with the total from the previous round brings the slope to -12.  Slide everyone two squares, and carry the remainder (-2 plus the -1 from the previous round, or -3) into the next round.   The dead body slides off the end, and now the characters are in -5, -4, -3, -1, -1, and 2.</p><p></p><p>Now, some special rules.  </p><p></p><p>If the absolute value of the slope goes above 10, consider movement to be difficult terrain.</p><p></p><p>If the absolute value of the slope goes above 15, not only is movement difficult terrain, but you must make an atheletics check vs DC 15 to move up the slope at all.</p><p></p><p>If the absolute value of the slope goes above 25, everyone must make an atheletics check vs.  DC 30 to move up the slope at all.</p><p></p><p>PS: Don't describe the rules to the players.  Just describe the outcomes.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4303045, member: 4937"] It isn't going to be easy to do with squares. Squares aren't refined enough of a measurement. You probably will end up needing to count both squares and feet. So, imagine this is your balance, eleven squares numbered. Let's say the platform is 15' wide. -5 -4 -3 -2 -1 0 1 2 3 4 5 At the beginning of each round, for each occupied square, add its number to your running sum. Suppose you have 2 characters in the -4 row, two in the -3, two in the 2 row, and one in the 5 row. That's -4 + -4 + -3 + -3 + 2 + 2 + 5 = -7. Slide everyone 7' to the left. This is approximately 1 square, so represent this as 1 square, but keep track of that extra 2', and carry it to the next round. So if for example, next round everyone slides -8 feet, that's extra -2 carries and everyone slides 2 squares. Likewise, carry the slope results of each previous round to the next. At the beginning of first round of instability, the four characters were at -5, -5, -4, -4, -1, -1, and 4. After their actions, they are now at -3, -2, -1, 1, 1, and 4 and there is a dead body in -5. This is a total of -5, which together with the total from the previous round brings the slope to -12. Slide everyone two squares, and carry the remainder (-2 plus the -1 from the previous round, or -3) into the next round. The dead body slides off the end, and now the characters are in -5, -4, -3, -1, -1, and 2. Now, some special rules. If the absolute value of the slope goes above 10, consider movement to be difficult terrain. If the absolute value of the slope goes above 15, not only is movement difficult terrain, but you must make an atheletics check vs DC 15 to move up the slope at all. If the absolute value of the slope goes above 25, everyone must make an atheletics check vs. DC 30 to move up the slope at all. PS: Don't describe the rules to the players. Just describe the outcomes. [/QUOTE]
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