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National Treasure 2 Balance Trap: How?
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<blockquote data-quote="Hawke" data-source="post: 4303301" data-attributes="member: 61721"><p>I wouldn't calculate it at the end of the round. Afterall, everything in a round is happening near simultaneously. Perhaps I'd use a "Passive Reflex" score and then have DCs for potential actions: </p><p></p><p>Weigh the platform down 5 (does not use passive)</p><p>Attack 10 </p><p>Attack (Force keyword) 12 - applies to AOE spells per square</p><p>Move 15</p><p>Move & Attack 20 </p><p>Run 25</p><p></p><p>(numbers adjusted for level, of course). If failed, trap is triggered.  Attack: +10 vs Reflex; Hit: target is pulled one square per difference between die roll (maximum 5) toward the side of the platform event is closest to, DM choice if unclear. If target is pulled 5, target is knocked prone. </p><p></p><p>Basically lets you move around and do some stuff but poor reflex characters are going to make it off balance. I didn't see the movie, so maybe this isn't how it works. Smarter characters, spell casters, etc. could potentially use it to their advantage. </p><p></p><p>Another option would be to use it as a skill challenge component, too. X number of failed checks lets off an unpredictable pendulum-like movement that randomly knocks everybody around and increases the maximum movement to 10? </p><p></p><p>I mean I know I'm getting further outside the traditional trap realm here, but it would be kind of neat.</p></blockquote><p></p>
[QUOTE="Hawke, post: 4303301, member: 61721"] I wouldn't calculate it at the end of the round. Afterall, everything in a round is happening near simultaneously. Perhaps I'd use a "Passive Reflex" score and then have DCs for potential actions: Weigh the platform down 5 (does not use passive) Attack 10 Attack (Force keyword) 12 - applies to AOE spells per square Move 15 Move & Attack 20 Run 25 (numbers adjusted for level, of course). If failed, trap is triggered. Attack: +10 vs Reflex; Hit: target is pulled one square per difference between die roll (maximum 5) toward the side of the platform event is closest to, DM choice if unclear. If target is pulled 5, target is knocked prone. Basically lets you move around and do some stuff but poor reflex characters are going to make it off balance. I didn't see the movie, so maybe this isn't how it works. Smarter characters, spell casters, etc. could potentially use it to their advantage. Another option would be to use it as a skill challenge component, too. X number of failed checks lets off an unpredictable pendulum-like movement that randomly knocks everybody around and increases the maximum movement to 10? I mean I know I'm getting further outside the traditional trap realm here, but it would be kind of neat. [/QUOTE]
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National Treasure 2 Balance Trap: How?
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