Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Nations and Cannons: The American Crisis for DND 5E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CleverNickName" data-source="post: 8998569" data-attributes="member: 50987"><p>It does sound like they are taking the right approach to the history. Or at least trying to do so.</p><p></p><p>From their Mission Statement page:</p><p></p><p>[CALLOUT]</p><h2><span style="font-family: 'book antiqua'">Anyone can start a war; it takes a hero to end one.</span></h2><p>Our mission at Flagbearer games is to explore civics-based education from an inclusive and welcoming standpoint. Using a cast of historical, well-researched characters, our goal is to highlight the contributions of the women, people of color, and indigenous Americans that are often left out of the narrative of the American Revolution.</p><p></p><p>We believe that games like this one can be used to teach history through immersive learning experiences, including not only roleplaying with games such as these, but building characters and organizing campaigns. We are working to accurately portray 18th century events and concepts from the perspective of the many different individuals who were living through them, and allowing players to take on this perspective through roleplay. This includes a focus on pivotal topics from the period such as colonialism, Manifest Destiny, the legacy of enslavement, and the meaning of “All men are created equal.”</p><p></p><p>Our goal is to explore these topics through the lens of history while taking care to preserve player agency throughout. However, it is important to remember that many people did not have the same agency during this time period. Some of the material present in Nations & Cannons involves historic injustices and systems that were, and in some cases still are, used to justify and perpetrate systemic violence. It is first and foremost important to us that living players around the table are not able to harm each other while playing. Thus, many of these systems of injustice are not built mechanically into our setting. However, we must not pretend that these atrocities never happened, nor imply that their effects are not still relevant today. We have developed this game with the help of a sensitivity reader in order to present these topics with the care they require, and will continue to consult with sensitivity readers as we develop our historical content.</p><p></p><p>We encourage the use of safety tools when running Nations & Cannons games. Flagbearer Games uses a variety of tools, including the Lines and Veils system (first appeared in Ron Edwards' Sex and Sorcery supplement for RPG Sorcerer, <a href="https://www.dicebreaker.com/categories/roleplaying-game/opinion/lines-and-veils-rpg-safety-tools" target="_blank">described here</a>), when running games ourselves. We are also committed to listening to what our players need in order to have a safe gaming experience with difficult material, without whitewashing history.[/CALLOUT]</p><p></p><p>[<a href="https://www.nationsandcannons.com/mission" target="_blank">Link</a>]</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8998569, member: 50987"] It does sound like they are taking the right approach to the history. Or at least trying to do so. From their Mission Statement page: [CALLOUT] [HEADING=1][FONT=book antiqua]Anyone can start a war; it takes a hero to end one.[/FONT][/HEADING] Our mission at Flagbearer games is to explore civics-based education from an inclusive and welcoming standpoint. Using a cast of historical, well-researched characters, our goal is to highlight the contributions of the women, people of color, and indigenous Americans that are often left out of the narrative of the American Revolution. We believe that games like this one can be used to teach history through immersive learning experiences, including not only roleplaying with games such as these, but building characters and organizing campaigns. We are working to accurately portray 18th century events and concepts from the perspective of the many different individuals who were living through them, and allowing players to take on this perspective through roleplay. This includes a focus on pivotal topics from the period such as colonialism, Manifest Destiny, the legacy of enslavement, and the meaning of “All men are created equal.” Our goal is to explore these topics through the lens of history while taking care to preserve player agency throughout. However, it is important to remember that many people did not have the same agency during this time period. Some of the material present in Nations & Cannons involves historic injustices and systems that were, and in some cases still are, used to justify and perpetrate systemic violence. It is first and foremost important to us that living players around the table are not able to harm each other while playing. Thus, many of these systems of injustice are not built mechanically into our setting. However, we must not pretend that these atrocities never happened, nor imply that their effects are not still relevant today. We have developed this game with the help of a sensitivity reader in order to present these topics with the care they require, and will continue to consult with sensitivity readers as we develop our historical content. We encourage the use of safety tools when running Nations & Cannons games. Flagbearer Games uses a variety of tools, including the Lines and Veils system (first appeared in Ron Edwards' Sex and Sorcery supplement for RPG Sorcerer, [URL='https://www.dicebreaker.com/categories/roleplaying-game/opinion/lines-and-veils-rpg-safety-tools']described here[/URL]), when running games ourselves. We are also committed to listening to what our players need in order to have a safe gaming experience with difficult material, without whitewashing history.[/CALLOUT] [[URL='https://www.nationsandcannons.com/mission']Link[/URL]] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Nations and Cannons: The American Crisis for DND 5E
Top