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Nations and Cannons: The American Crisis for DND 5E
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<blockquote data-quote="Weiley31" data-source="post: 9000469" data-attributes="member: 7017196"><p>They have you covered via this Stretch Goal that was unlocked:</p><p>[ATTACH=full]282773[/ATTACH]</p><p></p><p>Meanwhile, the Quickstart (and the main book I'm assuming) has a Side Bar in regard to "Flintlock Fantasy."</p><p></p><p><em>Flintlock Fantasy: The Nations & Cannons rules are compatible with more magical settings, such as a historical setting with witchcraft and supernatural elements, or custom fantasy worlds where musketeers fight arm in arm with mages. Whether battling dragons with artillery or playing a Benjamin Franklin, Banshee Slayer narrative, a player should consult with their GM about which new gambits classes other than firebrand and ranger should get access to.</em></p><p></p><p>The start of Chapter 2 in the Quickstart begins with this nice little nugget:</p><p></p><p><em>In Colonial America, mages and divine prophets are the things of legend and fantasy.</em></p><p></p><p>And then finally in the Side Bar on the very same page:</p><p></p><p><em>Subclass Options The subclasses in this book aren’t the only subclasses that can be used in the Nations & Cannons setting. Work with your GM to come up with ways to explain the more magical abilities of the subclass you want to play. </em></p><p><em>Below is a list of recommended subclasses: </em></p><p><em>• Barbarian: Berserker or Totem Warrior </em></p><p><em>• Fighter: Champion or Battlemaster </em></p><p><em>• Ranger: Hunter or Beast Master </em></p><p><em>• Rogue: Thief or Assassin</em></p><p></p><p>So, options for that stuff <em>IS THERE </em>in some compacity or can be expanded upon by compatible 5E stuff. (Such as using the Headless Horseman stat block from the current 5E Ravensloft book).</p><p></p><p>The MAIN draw of Nations and Cannons is its historical aspect/nature. No other 5E related product out there is focused on the Revolutionary War OR touches upon this moment in History. At least, none that I've seen so far.</p><p></p><p>It can be pretty much used as is as a setting, an interesting one-shot campaign, or even as a Toolkit for DM's. Both fun and educational as well. And that seems to be a primary mission statement. To the point where even the PDF is listed at a <em>VERY</em> generous price from what I saw. ($4.99!).</p></blockquote><p></p>
[QUOTE="Weiley31, post: 9000469, member: 7017196"] They have you covered via this Stretch Goal that was unlocked: [ATTACH type="full" alt="1682343849796.png"]282773[/ATTACH] Meanwhile, the Quickstart (and the main book I'm assuming) has a Side Bar in regard to "Flintlock Fantasy." [I]Flintlock Fantasy: The Nations & Cannons rules are compatible with more magical settings, such as a historical setting with witchcraft and supernatural elements, or custom fantasy worlds where musketeers fight arm in arm with mages. Whether battling dragons with artillery or playing a Benjamin Franklin, Banshee Slayer narrative, a player should consult with their GM about which new gambits classes other than firebrand and ranger should get access to.[/I] The start of Chapter 2 in the Quickstart begins with this nice little nugget: [I]In Colonial America, mages and divine prophets are the things of legend and fantasy.[/I] And then finally in the Side Bar on the very same page: [I]Subclass Options The subclasses in this book aren’t the only subclasses that can be used in the Nations & Cannons setting. Work with your GM to come up with ways to explain the more magical abilities of the subclass you want to play. Below is a list of recommended subclasses: • Barbarian: Berserker or Totem Warrior • Fighter: Champion or Battlemaster • Ranger: Hunter or Beast Master • Rogue: Thief or Assassin[/I] So, options for that stuff [I]IS THERE [/I]in some compacity or can be expanded upon by compatible 5E stuff. (Such as using the Headless Horseman stat block from the current 5E Ravensloft book). The MAIN draw of Nations and Cannons is its historical aspect/nature. No other 5E related product out there is focused on the Revolutionary War OR touches upon this moment in History. At least, none that I've seen so far. It can be pretty much used as is as a setting, an interesting one-shot campaign, or even as a Toolkit for DM's. Both fun and educational as well. And that seems to be a primary mission statement. To the point where even the PDF is listed at a [I]VERY[/I] generous price from what I saw. ($4.99!). [/QUOTE]
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