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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 664558" data-attributes="member: 6533"><p>I think there's a lot that can be done with the material that exists. Neat and extensive archaelogical and anthropological stuff is out there, not too mention some extensive literary traditions, however oral and corrupted they may be. What's really missing is a proper tradition of fantastic conception of the prior conceptual terrain.</p><p></p><p>I mean, it's not like standard DnD is really based that extensively on medieval records, reality, or imagination. The most medieval components are the technology, certain components of the societal models, and a bizarre pastiche of ideas about how heroes would be conceived as behaving.</p><p></p><p>Those components certainly being present, more or less, in our understanding of pre-Columbian cultures, what is really missing to create a great game is all the material that makes up the difference in DnD standard vs. Medieval history.</p><p></p><p>I've heard that DeLint incorporates a fair amount of North American mythology into some of his novels.</p><p></p><p>Some of White Wolf's Werewolf, Mage, and Changeling supplements did a pretty great job of creating a proper adventuring arena of North and South American elements.</p><p></p><p>Actually, a DnD game with the feel of the three North American werewolf tribe books would be very possible and pretty dang cool.</p><p></p><p>Maztica was a good thought, but not so great in execution, IMO. It was availale on ESD.</p><p></p><p>I'd love to see a Nyambe style fan book, that would rock! So many regions to develop.... ....mmmmmmmm, cultural diversity...</p><p></p><p>Had a best friend whose Mother works to construct or restore buildings in New Mexico in styles appropriate to various cultural groups and tribes. So there are precedents for recovery in other fields.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 664558, member: 6533"] I think there's a lot that can be done with the material that exists. Neat and extensive archaelogical and anthropological stuff is out there, not too mention some extensive literary traditions, however oral and corrupted they may be. What's really missing is a proper tradition of fantastic conception of the prior conceptual terrain. I mean, it's not like standard DnD is really based that extensively on medieval records, reality, or imagination. The most medieval components are the technology, certain components of the societal models, and a bizarre pastiche of ideas about how heroes would be conceived as behaving. Those components certainly being present, more or less, in our understanding of pre-Columbian cultures, what is really missing to create a great game is all the material that makes up the difference in DnD standard vs. Medieval history. I've heard that DeLint incorporates a fair amount of North American mythology into some of his novels. Some of White Wolf's Werewolf, Mage, and Changeling supplements did a pretty great job of creating a proper adventuring arena of North and South American elements. Actually, a DnD game with the feel of the three North American werewolf tribe books would be very possible and pretty dang cool. Maztica was a good thought, but not so great in execution, IMO. It was availale on ESD. I'd love to see a Nyambe style fan book, that would rock! So many regions to develop.... ....mmmmmmmm, cultural diversity... Had a best friend whose Mother works to construct or restore buildings in New Mexico in styles appropriate to various cultural groups and tribes. So there are precedents for recovery in other fields. [/QUOTE]
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