Morrus says the book will be out within the next few days., so I'm posting a character I made up from my super-secert playtest preview copy.
Let me just say the book rocks. I present to you, Guardian,
Gaurdian; Male Human (mutant) Hero6/Fighter4; CR10; Meduim-Sized Humaniod; Init +3; AC: 13 (flatfooted 10, touch 13); Spd 30 feet, 30 Fly (average); Hit Dice 6d4+4d10 (57hp); Atk + 7 melee (1d3+1, subdual, unarmed), +10 ranged ( ); SV Fort +5, Ref +5, Will +3; AL CG; Str 13, Dex 16, Con 10, Int 14, Wis 12, Cha 8.
Hero Abilities:
Flight (Pw): (7 HrP) Large powerful wings sprout from Gaurdians back allowing him to fly at a speed of 30 feet with average manuverablity. Gaurdian must have 2 adjacent 5-feet squares free, in which to unfold and flap his wings.
Attack, Energy (Radiance) (Pw): (13 HrP) Guardian can fire destructive radient energy from his hand. As a standard action he can emit a 5-foot wide line 200 ft long that deals 4d6 fire damage to anything in it's path. This line can be shaped to avoid and single 5-foot square along its path. A successful reflex save with a DC16 is allowed for half damage. Gaurdian can also choose to fire for less damage, or fire a ray (200 ft range, ranged touch) that doesn't allow a save.
Clairsentience (Pw): (2 HrP) Guardian can shift his sences to a location remote to himself. By concentrating on a familiar locale (must be on the same plane), he can fully see, hear, smell, taste, and feel the enviroment there. He can move his sences around the location, and look in any direction, but cannot affect anything there, either by action or superpower. He can only use this power once per day.
Self-Subsistent (Pw): (4 HrP) Guardian never needs to eat, drink or breath.
Sheild (Pw): (24 HrP) Guardian can create a sheild of transperent force in a 15-foot diameter around himself. No attacks can be made across the sheild. All damaging bursts and eminations are blocked as well as all other damage. The sheild also blocks line of sight for the purposes of magical effects. As a readied action Guardian can deflect back any attack or spell blocked by the sheild. If the attack requires an attack roll Guardian must make an attack roll for the new target, but if the attack blocked is an area-effect he can simply choose a new area.
Skills: Climb +8 (7), Craft (Weapon) +9 (7), Jump +8 (7), Swim +8 (7)
Feats: Point Blank Shot, Fly-by Attack, Weapon Focus (ray), Shape Energy Blasts, Sheilded Deflection
Let me just say the book rocks. I present to you, Guardian,
Gaurdian; Male Human (mutant) Hero6/Fighter4; CR10; Meduim-Sized Humaniod; Init +3; AC: 13 (flatfooted 10, touch 13); Spd 30 feet, 30 Fly (average); Hit Dice 6d4+4d10 (57hp); Atk + 7 melee (1d3+1, subdual, unarmed), +10 ranged ( ); SV Fort +5, Ref +5, Will +3; AL CG; Str 13, Dex 16, Con 10, Int 14, Wis 12, Cha 8.
Hero Abilities:
Flight (Pw): (7 HrP) Large powerful wings sprout from Gaurdians back allowing him to fly at a speed of 30 feet with average manuverablity. Gaurdian must have 2 adjacent 5-feet squares free, in which to unfold and flap his wings.
Attack, Energy (Radiance) (Pw): (13 HrP) Guardian can fire destructive radient energy from his hand. As a standard action he can emit a 5-foot wide line 200 ft long that deals 4d6 fire damage to anything in it's path. This line can be shaped to avoid and single 5-foot square along its path. A successful reflex save with a DC16 is allowed for half damage. Gaurdian can also choose to fire for less damage, or fire a ray (200 ft range, ranged touch) that doesn't allow a save.
Clairsentience (Pw): (2 HrP) Guardian can shift his sences to a location remote to himself. By concentrating on a familiar locale (must be on the same plane), he can fully see, hear, smell, taste, and feel the enviroment there. He can move his sences around the location, and look in any direction, but cannot affect anything there, either by action or superpower. He can only use this power once per day.
Self-Subsistent (Pw): (4 HrP) Guardian never needs to eat, drink or breath.
Sheild (Pw): (24 HrP) Guardian can create a sheild of transperent force in a 15-foot diameter around himself. No attacks can be made across the sheild. All damaging bursts and eminations are blocked as well as all other damage. The sheild also blocks line of sight for the purposes of magical effects. As a readied action Guardian can deflect back any attack or spell blocked by the sheild. If the attack requires an attack roll Guardian must make an attack roll for the new target, but if the attack blocked is an area-effect he can simply choose a new area.
Skills: Climb +8 (7), Craft (Weapon) +9 (7), Jump +8 (7), Swim +8 (7)
Feats: Point Blank Shot, Fly-by Attack, Weapon Focus (ray), Shape Energy Blasts, Sheilded Deflection
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