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Natural 20 Press' Four-Color to Fantasy: Superhero Toolkit is finally here!
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<blockquote data-quote="Samurai" data-source="post: 281759" data-attributes="member: 3850"><p>Sorry to sound like a shill, but Silver Age Sentinels handles all of these things easily...</p><p></p><p>There is a power called Duplicate which allows you to create copies of yourself. For an additional cost, those duplicates can even be customized with different abilities than the base form.</p><p></p><p>Usable against others can be added to practically any power by buying Power Modifiers... these allow a power like Teleport, Grow, Shrink, Density Control, etc to be used against other targets, and the levels of PMVs you buy determine the range, area of effect, duration, etc...</p><p></p><p>Lychanthropic heroes would use the Alternate Form power, giving you slightly more character points in return for having another, weaker or normal form that you change back to. Examples provided for Animal form, Elemental/Chemical forms, Flames, Gaseous, Incorporeal, Melded, Superhuman, and 2-dimensional, plus you can easily make more...</p><p></p><p>Serial Heroes in SAS can be made with the Power Flux ability... it gives you a pool of character points to buy other powers with, and you can only change those powers after a certain length of time or under certain circumstances (like 1/hour, must dial HERO on watch...)</p><p></p><p>Omni Gadgets can be made in SAS, or simulated with low levels of either Powerflux or Dynamic power. (Your reference to bat-shark repellant and Dynamic powers leads me to believe you already know SAS, as these things were discussed on their forums, but for those that don't know, I'm stating it here anyway)</p><p></p><p>SAS has the ability Dynamic Powers which allows a great range of control over a limited field, such as weather, magnetism, gravity, etc...</p><p></p><p>In fact, people have been trying to find things SAS can't do, and have been having a very hard time of it...</p></blockquote><p></p>
[QUOTE="Samurai, post: 281759, member: 3850"] Sorry to sound like a shill, but Silver Age Sentinels handles all of these things easily... There is a power called Duplicate which allows you to create copies of yourself. For an additional cost, those duplicates can even be customized with different abilities than the base form. Usable against others can be added to practically any power by buying Power Modifiers... these allow a power like Teleport, Grow, Shrink, Density Control, etc to be used against other targets, and the levels of PMVs you buy determine the range, area of effect, duration, etc... Lychanthropic heroes would use the Alternate Form power, giving you slightly more character points in return for having another, weaker or normal form that you change back to. Examples provided for Animal form, Elemental/Chemical forms, Flames, Gaseous, Incorporeal, Melded, Superhuman, and 2-dimensional, plus you can easily make more... Serial Heroes in SAS can be made with the Power Flux ability... it gives you a pool of character points to buy other powers with, and you can only change those powers after a certain length of time or under certain circumstances (like 1/hour, must dial HERO on watch...) Omni Gadgets can be made in SAS, or simulated with low levels of either Powerflux or Dynamic power. (Your reference to bat-shark repellant and Dynamic powers leads me to believe you already know SAS, as these things were discussed on their forums, but for those that don't know, I'm stating it here anyway) SAS has the ability Dynamic Powers which allows a great range of control over a limited field, such as weather, magnetism, gravity, etc... In fact, people have been trying to find things SAS can't do, and have been having a very hard time of it... [/QUOTE]
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Natural 20 Press' Four-Color to Fantasy: Superhero Toolkit is finally here!
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