Natural 20's and Playtesting Classes

malcolm_n

Adventurer
So, I'm playtesting the other build for my class, The Sentinel, last night; and I rolled 12 natural 20's in 4 combats (2 were skill checks, 10 attacks). No foul play involved, I promise, but it kinda upset both me and the dm.

The goal was to see how the class would fair as the party defender, but I over-achieved so much that it felt like I was well overpowered. It became a complete wash until next week.

Anyway, it's an amusing anecdote I now have to tell others and thought I'd share in case others have run into such amazing (but ultimately detrimental) luck.

Also, it begs the question; is it really even to say...
1) a rogue gets a significant bonus to damage, but can only make one attack (ish), so...
2) The Sentinel can make multiple attacks (two-weapon), but gets no benefits beyond normal damage modifiers (str, dex, etc).
 
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*Posted on wrong thread*
no.... I'm asking if a class being designed should be allowed to make multiple attacks in a round instead of just getting a damage bonus to a single attack; and I backed it up with a story.

But thanks for the pointless addition to bump the thread ;)
 

no.... I'm asking if a class being designed should be allowed to make multiple attacks in a round instead of just getting a damage bonus to a single attack;

I don't see anything inherently wrong with multiple attacks with an at-will power. Rangers and Tempest Fighters can already do this. And as it turns out these classes do seem to get crits more often. I don't think that's reason enough to scratch two attack at-wills out of the design space. Controllers can also typically attack two or more targets and get more frequent crits.

If the two attacks have to be against the same target the class gears more toward striker. If the two attacks have to be against two different targets, class takes on a secondary controller role. And if they are flexible, then they are called rangers.

The only concern I would have when designing such powers, would be to make sure the remaining class features don't step too much on the Ranger or Tempest's toes.
 

nah, like the con build for the sentinel, it only looks as similar as they both wield two weapons. They execute doing so in different ways. Without hitting on too much detail, the sentinel punishes targets for attacking other creatures without actually marking them traditionally. Kinda like a pseudo-paladin.

He can accomplish this in two ways. the con build I previewed here, and the second build that I'm discussing now. The difference is most classes accomplish their goal through additional damage or a drawback (like prone). While the Con build does this, the rule of thumb with the other build is to hit more often instead of dealing more damage at a time (without actually breaking the economy of actions). So you end up with more crit potential, but less average damage over all.
 
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