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Natural armor as DR
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<blockquote data-quote="Li Shenron" data-source="post: 6028807" data-attributes="member: 1465"><p>Good points.</p><p></p><p>Damage Resistance could be enough so that we don't need to have Damage Reduction in the game, e.g. if monsters with a very tough hide get Damage Resistance to all 3 types of weapon damage, then it would serve a similar purpose as Damage Reduction. The statistics would be different, -50% instead of -X fixed amount, but frankly I don't know which one is better.</p><p></p><p>I don't like the idea of bonus HP however. Mechanical effect might be similar on average, but certainly doesn't "feel" as Damage Resistance/Reduction.</p><p></p><p>IIRC Hardness worked exactly like DR... or not? It's an obnoxious rules however IMHO, because objects don't strike back, thus if you can deal 1 point of damage, you can keep going until you break it, otherwise you just can't break it. Only once in a while the time may be an issue, but normally it's not. It's not worth a rule IMHO if the result is that half of the gamers will be unsatisfied by whatever rule they come up with.</p><p></p><p>BTW Damage Reduction for Intoxicated is because when you are drunk you can soak up a lot more damage (and pain) than when sober. IMHO it's however a bit dangerous design, because most likely the same condition will be used in other circumstances just because maybe the word "intoxicated" can refer to other cases, where the damage reduction effect would be inappropriate.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6028807, member: 1465"] Good points. Damage Resistance could be enough so that we don't need to have Damage Reduction in the game, e.g. if monsters with a very tough hide get Damage Resistance to all 3 types of weapon damage, then it would serve a similar purpose as Damage Reduction. The statistics would be different, -50% instead of -X fixed amount, but frankly I don't know which one is better. I don't like the idea of bonus HP however. Mechanical effect might be similar on average, but certainly doesn't "feel" as Damage Resistance/Reduction. IIRC Hardness worked exactly like DR... or not? It's an obnoxious rules however IMHO, because objects don't strike back, thus if you can deal 1 point of damage, you can keep going until you break it, otherwise you just can't break it. Only once in a while the time may be an issue, but normally it's not. It's not worth a rule IMHO if the result is that half of the gamers will be unsatisfied by whatever rule they come up with. BTW Damage Reduction for Intoxicated is because when you are drunk you can soak up a lot more damage (and pain) than when sober. IMHO it's however a bit dangerous design, because most likely the same condition will be used in other circumstances just because maybe the word "intoxicated" can refer to other cases, where the damage reduction effect would be inappropriate. [/QUOTE]
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