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Natural Armor by Type
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<blockquote data-quote="Viktyr Gehrig" data-source="post: 2510563" data-attributes="member: 9249"><p><em>Star Wars Revised</em> does this; it's one of the few irritating rules I can think of about it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>At this point, I'm allowing them to use half their natural armor, following my "standard" natural armor rules-- using the new natural armor value, half rounded up becomes Damage Conversion and half rounded down because x/adamantine Damage Reduction. If they're attacked by a non-magic adamantine weapon, they can still benefit from their x/magic DR, but they don't get to add it to their natural armor.</p><p></p><p>For this purpose, it seems that Dragons and Outsiders are the only creatures that cause this problem-- nothing else has natural armor values quite that insane. Earth Elementals are tough, but they can generally at least be beaten into unconsciousness (which is generally all that's necessary, unlike Dragons), and the weapons that would be most effective against them also tend to be armor piercing. </p><p></p><p>Had to rework Constructs, mainly Golems. They halve their natural armor, and only get to use the DR portion of it-- but their natural armor is X/-, and they use either their X/- or their x/adamantine against any attack, depending on which would be more effective.</p></blockquote><p></p>
[QUOTE="Viktyr Gehrig, post: 2510563, member: 9249"] [i]Star Wars Revised[/i] does this; it's one of the few irritating rules I can think of about it. :) At this point, I'm allowing them to use half their natural armor, following my "standard" natural armor rules-- using the new natural armor value, half rounded up becomes Damage Conversion and half rounded down because x/adamantine Damage Reduction. If they're attacked by a non-magic adamantine weapon, they can still benefit from their x/magic DR, but they don't get to add it to their natural armor. For this purpose, it seems that Dragons and Outsiders are the only creatures that cause this problem-- nothing else has natural armor values quite that insane. Earth Elementals are tough, but they can generally at least be beaten into unconsciousness (which is generally all that's necessary, unlike Dragons), and the weapons that would be most effective against them also tend to be armor piercing. Had to rework Constructs, mainly Golems. They halve their natural armor, and only get to use the DR portion of it-- but their natural armor is X/-, and they use either their X/- or their x/adamantine against any attack, depending on which would be more effective. [/QUOTE]
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