Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Natural Attacks and the Monk's Class Abilities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Doctor Bomb" data-source="post: 2883925" data-attributes="member: 8300"><p>That's EXACTLY what I have done - </p><p>house rules errata: Add the following lines to the Multiattack Feat: </p><p>Special: This feat allows creatures with natural attacks to use their natural attacks in a Monk's Flurry of Blows. The natural attacks count as the creatures base unarmed damage, and improve as the Monk gains levels. For iterative attacks beyond those granted by the creatures natural attack style, use the attack with the highest frequency or lowest damage potential, in that order, before adding remaining attacks. </p><p></p><p>In the case of a lizardfolk, the claw/claw/bite routine is 2 claws at +2 (1d4+1) and 1 bite at +0 (1d4) (natural). For the lizardfolk monk without Multiattack, the flurry of blows would follow the normal progression of two attacks at +0 (1d6) (lower total damage potential, and with worse chance to hit - why even BECOME a monk?). For the lizardfolk monk with Multiattack, the flurry of blows would progress as follows: damage at 1st level would be 2 claws at +0 (1d8+1) and 1 bite at -2 (1d8) (adding one attack and subtracting 2 from all rolls to hit, ending up with the normal claw/claw/bite routine but at a higher damage potential); damage at 8th level would thus be 2 claws at +7 (2d8+1) and 1 bite at +7 (2d8) followed by another claw at +2 (2d8+1). At 12th level, the lizardfolk monk would be a true terror in close combat, with 3 claws at +11 (3d6+1) and 1 bite at +11 (3d6) followed by a final claw attack at +6 (3d6+1). Finally, at 16th level, the full potential of the lizardfolk monk's flurry of blows is felt. The creature will have 3 claws at +14 (3d8+1), a bite at +14(3d8), another claw at +9 (3d8+1), and a last bite attack at +4 (3d8). That's a boatload of damage. And that's assuming the monk is putting all his level based stat bonuses somewhere other than Strength. Is that balanced over time for one extra feat? Compared to the human monk (who has an extra feat to play with, as he didn't need Multiattack) at +12/+12/+12/+7/+2 (2d8)? </p><p></p><p>With the level adjustment inherent in most creatures with natural attacks (in this case +2 EL), yes. I think so.</p></blockquote><p></p>
[QUOTE="Doctor Bomb, post: 2883925, member: 8300"] That's EXACTLY what I have done - house rules errata: Add the following lines to the Multiattack Feat: Special: This feat allows creatures with natural attacks to use their natural attacks in a Monk's Flurry of Blows. The natural attacks count as the creatures base unarmed damage, and improve as the Monk gains levels. For iterative attacks beyond those granted by the creatures natural attack style, use the attack with the highest frequency or lowest damage potential, in that order, before adding remaining attacks. In the case of a lizardfolk, the claw/claw/bite routine is 2 claws at +2 (1d4+1) and 1 bite at +0 (1d4) (natural). For the lizardfolk monk without Multiattack, the flurry of blows would follow the normal progression of two attacks at +0 (1d6) (lower total damage potential, and with worse chance to hit - why even BECOME a monk?). For the lizardfolk monk with Multiattack, the flurry of blows would progress as follows: damage at 1st level would be 2 claws at +0 (1d8+1) and 1 bite at -2 (1d8) (adding one attack and subtracting 2 from all rolls to hit, ending up with the normal claw/claw/bite routine but at a higher damage potential); damage at 8th level would thus be 2 claws at +7 (2d8+1) and 1 bite at +7 (2d8) followed by another claw at +2 (2d8+1). At 12th level, the lizardfolk monk would be a true terror in close combat, with 3 claws at +11 (3d6+1) and 1 bite at +11 (3d6) followed by a final claw attack at +6 (3d6+1). Finally, at 16th level, the full potential of the lizardfolk monk's flurry of blows is felt. The creature will have 3 claws at +14 (3d8+1), a bite at +14(3d8), another claw at +9 (3d8+1), and a last bite attack at +4 (3d8). That's a boatload of damage. And that's assuming the monk is putting all his level based stat bonuses somewhere other than Strength. Is that balanced over time for one extra feat? Compared to the human monk (who has an extra feat to play with, as he didn't need Multiattack) at +12/+12/+12/+7/+2 (2d8)? With the level adjustment inherent in most creatures with natural attacks (in this case +2 EL), yes. I think so. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Natural Attacks and the Monk's Class Abilities
Top