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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Natural attacks. How, exactly, do they work?
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<blockquote data-quote="ARandomGod" data-source="post: 2328453" data-attributes="member: 17296"><p>First of all it's pretty clear that natural attacks and unarmed strikes (including improved unarmed strikes) are not the same in the rules, and there are several mechanical differences. Although for simplicity people have been known to treat them the same or similiarly.</p><p></p><p>In this case, however there's a situation where it will help to my group to know exactly how RAW handles them differently. Specifically a warforged dragon disciple juggernaught.</p><p></p><p>(Yes, they can all be combined).</p><p></p><p>Warforged get a natural slam attack.</p><p>Dragon disciple's get a natural Bite/Claw/Claw, with the claws as secondary attacks. </p><p></p><p>How would these combine?</p><p>Secondary attacks are at -5 to hit (excluding feats). So assuming a BAB of 6, would that be:</p><p>bite/slam/claw/claw at 6/6/1/1?</p><p></p><p>Or do you pick one primary attack as primary, making it:</p><p>bite/slam/claw/claw at 6/1/1/1?</p><p></p><p>Now what about normal BAB? Would holding a sword in one hand remove one claw attack, but add two BAB attacks... or do you have to choose either normal BAB attack progression OR natural attacks? </p><p></p><p>What about the warforged juggernaughts armor spikes. Using those as a weapon wouldn't require the use of a hand, and so bite/slam/claw/claw would still be available. </p><p></p><p>If they do combine, in what way? </p><p></p><p>And add any more trivia or interesting facts you can think of that you know how RAW states things should be. If RAW is completely unclear on the subject, I'd of course want to hear how you'd rule and why, but I'm most interested in what rules are actually out there already, what they say and how clearly they say it.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2328453, member: 17296"] First of all it's pretty clear that natural attacks and unarmed strikes (including improved unarmed strikes) are not the same in the rules, and there are several mechanical differences. Although for simplicity people have been known to treat them the same or similiarly. In this case, however there's a situation where it will help to my group to know exactly how RAW handles them differently. Specifically a warforged dragon disciple juggernaught. (Yes, they can all be combined). Warforged get a natural slam attack. Dragon disciple's get a natural Bite/Claw/Claw, with the claws as secondary attacks. How would these combine? Secondary attacks are at -5 to hit (excluding feats). So assuming a BAB of 6, would that be: bite/slam/claw/claw at 6/6/1/1? Or do you pick one primary attack as primary, making it: bite/slam/claw/claw at 6/1/1/1? Now what about normal BAB? Would holding a sword in one hand remove one claw attack, but add two BAB attacks... or do you have to choose either normal BAB attack progression OR natural attacks? What about the warforged juggernaughts armor spikes. Using those as a weapon wouldn't require the use of a hand, and so bite/slam/claw/claw would still be available. If they do combine, in what way? And add any more trivia or interesting facts you can think of that you know how RAW states things should be. If RAW is completely unclear on the subject, I'd of course want to hear how you'd rule and why, but I'm most interested in what rules are actually out there already, what they say and how clearly they say it. [/QUOTE]
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Natural attacks. How, exactly, do they work?
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