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General Tabletop Discussion
*Dungeons & Dragons
Natural Attacks, Shields and Two Weapon Fighting
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<blockquote data-quote="DEFCON 1" data-source="post: 6787772" data-attributes="member: 7006"><p>Yeah, I basically fall on the side of letting players do mechanically equivalent attacks and stuff but in whichever flavorful format they wish. So in a case like this... I'd determine what the most normal two-weapon fighting mechanics would be-- including basic TWF, with the TWF fighting style, and with the Dual-Wielder feat... and then let the players substitute any odd-ball stuff they have in those places. But that's *all* they get to do. They don't get to add in extra stuff on top of that just because they now have "free hands" per se.</p><p></p><p>So I'd be fine with a lizardfolk attacking with a Light weapon in one hand and making a bite or claw off-hand attack doing your normal 1d6 damage (without STR or DEX bonus for damage) like any other Light weapon would do (as that is the equivalent to your normal two-weapon fighting character.) But that character <em>wouldn't</em> be able to then also add in a shield just because they have a hand free. A normal two-weapon fighting character doesn't get that, so this lizardfolk using a bite as Bonus attack doesn't either.</p><p></p><p>After that... everything scales up with the fighting style and the feat as normal-- the fighting style would allow the additional stat mod as bonus damage for the bite/claw... and the dual-wielder feat would allow the bite/claw to go up a step in damage to a d8 (like most Martial non-Light weapons do.) This lizardfolk character does get a <em>slight</em> extra bonus over a normal two-weapon fighting character in that they always have a hand free to do stuff with... but in my experience with my players I've found that to be rather inconsequential and thus would treat that more like a Ribbon bonus for being a lizardfolk than anything unbalancing. Especially considering the downside they'll experience in not ever having that "off-hand" bite or claw be a magical attack. So it all works out for me in the end.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6787772, member: 7006"] Yeah, I basically fall on the side of letting players do mechanically equivalent attacks and stuff but in whichever flavorful format they wish. So in a case like this... I'd determine what the most normal two-weapon fighting mechanics would be-- including basic TWF, with the TWF fighting style, and with the Dual-Wielder feat... and then let the players substitute any odd-ball stuff they have in those places. But that's *all* they get to do. They don't get to add in extra stuff on top of that just because they now have "free hands" per se. So I'd be fine with a lizardfolk attacking with a Light weapon in one hand and making a bite or claw off-hand attack doing your normal 1d6 damage (without STR or DEX bonus for damage) like any other Light weapon would do (as that is the equivalent to your normal two-weapon fighting character.) But that character [i]wouldn't[/i] be able to then also add in a shield just because they have a hand free. A normal two-weapon fighting character doesn't get that, so this lizardfolk using a bite as Bonus attack doesn't either. After that... everything scales up with the fighting style and the feat as normal-- the fighting style would allow the additional stat mod as bonus damage for the bite/claw... and the dual-wielder feat would allow the bite/claw to go up a step in damage to a d8 (like most Martial non-Light weapons do.) This lizardfolk character does get a [i]slight[/i] extra bonus over a normal two-weapon fighting character in that they always have a hand free to do stuff with... but in my experience with my players I've found that to be rather inconsequential and thus would treat that more like a Ribbon bonus for being a lizardfolk than anything unbalancing. Especially considering the downside they'll experience in not ever having that "off-hand" bite or claw be a magical attack. So it all works out for me in the end. [/QUOTE]
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Natural Attacks, Shields and Two Weapon Fighting
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