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<blockquote data-quote="NotAYakk" data-source="post: 7897178" data-attributes="member: 72555"><p>There is no ambiguity <strong>to people who read twitter</strong> and equivalent.</p><p></p><p>There is plenty of ambiguity to people who read the rulebooks.</p><p></p><p>D&D is more than just people who read twitter.</p><p></p><p>The rulebooks have words. Those words are ambiguous. People playing the game without consulting twitter (or similar) for errata are stuck with rules that really, really don't say that. The rules written in the books are an actual thing, they don't exist merely as an expression of the wishes of the author. When those rules disagree with the wishes of the author, it means that there will be active confusion among players.</p><p></p><p>The path you choose to interpret the D&D game rules -- that what the author says on twitter, and not in the books, should override the books -- means that everyone playing with you who read the books only gets overridden by you saying "it doesn't work that way".</p><p></p><p>This <strong>sucks</strong> and is a <strong>bad play experience</strong> for people who aren't reading the author of the game on twitter.</p><p></p><p>That is my position. It has nothing to do with disagreeing that the author intended for the rules to say X or not.</p><p></p><p>There is a question that would impact the situation that you quoted, and apparently refused to answer. I'll repeat it.</p><p></p><p>Assuming we treat all things that can do melee weapon attacks as melee weapons (unarmed strikes, natural weapons), <strong>what is the biggest problem that occurs in gameplay</strong>?</p><p></p><p>The biggest problem I know of is that someone can cast magic weapon on a druid in beast form, or on a monk's fists, or a beast companion, or the like, and let do damage in some cases they could not.</p><p></p><p>That looks like a tiny "problem" to me. Is there a bigger one that you know of?</p><p></p><p>That would be useful information.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 7897178, member: 72555"] There is no ambiguity [b]to people who read twitter[/b] and equivalent. There is plenty of ambiguity to people who read the rulebooks. D&D is more than just people who read twitter. The rulebooks have words. Those words are ambiguous. People playing the game without consulting twitter (or similar) for errata are stuck with rules that really, really don't say that. The rules written in the books are an actual thing, they don't exist merely as an expression of the wishes of the author. When those rules disagree with the wishes of the author, it means that there will be active confusion among players. The path you choose to interpret the D&D game rules -- that what the author says on twitter, and not in the books, should override the books -- means that everyone playing with you who read the books only gets overridden by you saying "it doesn't work that way". This [b]sucks[/b] and is a [b]bad play experience[/b] for people who aren't reading the author of the game on twitter. That is my position. It has nothing to do with disagreeing that the author intended for the rules to say X or not. There is a question that would impact the situation that you quoted, and apparently refused to answer. I'll repeat it. Assuming we treat all things that can do melee weapon attacks as melee weapons (unarmed strikes, natural weapons), [b]what is the biggest problem that occurs in gameplay[/b]? The biggest problem I know of is that someone can cast magic weapon on a druid in beast form, or on a monk's fists, or a beast companion, or the like, and let do damage in some cases they could not. That looks like a tiny "problem" to me. Is there a bigger one that you know of? That would be useful information. [/QUOTE]
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