Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Natural Bond
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jack Simth" data-source="post: 3158064" data-attributes="member: 29252"><p>I'm more fond of using it on Dire animals, myself, primarily because they get monk-saves. That, and non-dispellable flying, all day, at 4th (Dire Bat), is really neat. Underground, the ability to leave behind a useable tunnel (Dire Badger) is also really neat.</p><p></p><p>And as Reduce Animal is a druid-2 spell, lasting hours/level, you can shrink them down to reasonable size readily enough. </p><p></p><p>Letting Natural Spell work for them, though is... well...</p><p></p><p>At 7th, you can have:</p><p>A Wolf with 4 bonus HD (bringing it to 6), +4 natural armor, +2 Str/Dex, some tricks, Evasion and Devotion; giving it an AC of 17, Bite +15 for 1d6+2, and 39 HP (average)</p><p></p><p>Or a Dire Wolf with 0 bonus HD (6 total), AC 14, bite +11 for 1d8+10, and 45 HP. </p><p></p><p>If you let natural Bond work for such, that Dire Wolf now has 2 bonus HD (8 total), AC 17, Bite +14 for 1d8+12, and 60 HP. At 7th, no buffs, no items. </p><p></p><p>My 3.0 DMG has the NPC Fighter-7 at AC 22, bastard sword +12/+7 for 1d10+6, and 57 HP (with equipment). And the Dire Wolf will have better saves, and Evasion.... if you allow Natural Bond to work that way, that is. </p><p></p><p>So yes, he could easily seem to out-pace the Fighter for some levels if you permit Natural Bond to cover the Level Adjustment for the stronger animal companions, or if you put equipment on your animal companion.</p></blockquote><p></p>
[QUOTE="Jack Simth, post: 3158064, member: 29252"] I'm more fond of using it on Dire animals, myself, primarily because they get monk-saves. That, and non-dispellable flying, all day, at 4th (Dire Bat), is really neat. Underground, the ability to leave behind a useable tunnel (Dire Badger) is also really neat. And as Reduce Animal is a druid-2 spell, lasting hours/level, you can shrink them down to reasonable size readily enough. Letting Natural Spell work for them, though is... well... At 7th, you can have: A Wolf with 4 bonus HD (bringing it to 6), +4 natural armor, +2 Str/Dex, some tricks, Evasion and Devotion; giving it an AC of 17, Bite +15 for 1d6+2, and 39 HP (average) Or a Dire Wolf with 0 bonus HD (6 total), AC 14, bite +11 for 1d8+10, and 45 HP. If you let natural Bond work for such, that Dire Wolf now has 2 bonus HD (8 total), AC 17, Bite +14 for 1d8+12, and 60 HP. At 7th, no buffs, no items. My 3.0 DMG has the NPC Fighter-7 at AC 22, bastard sword +12/+7 for 1d10+6, and 57 HP (with equipment). And the Dire Wolf will have better saves, and Evasion.... if you allow Natural Bond to work that way, that is. So yes, he could easily seem to out-pace the Fighter for some levels if you permit Natural Bond to cover the Level Adjustment for the stronger animal companions, or if you put equipment on your animal companion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Natural Bond
Top