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<blockquote data-quote="mirivor" data-source="post: 3162688" data-attributes="member: 7478"><p>As for the first, Jack, no apology is necessary. I meant no intent or reflection of you personally but rather as an overall example of one thing that could potentially be overpowering a companion.</p><p></p><p>The second. I concur and accept that point, so long as it is acknowledged that hunting game is not even remotely similar to what the average companion of an adventurer might go through. Even with all of their benefits from being a companion, they are still facing off against dangers that far exceed anything that a wolf pack might, for instance. The only reason that I even stress this point is to drive home the fact that there may come a time that the animal simply refuses. Sicking a wolf on a beholder that is levitating may very well garner the druid some confused whines and barks from his friend.</p><p></p><p>There really is no hard and fast rules for this, I think. Once more, this is not an purported relection on any poster here. In my experience, things with little mechanical purview that are supposed to be balancing factors (in this case, exactly what the companion is, I suppose) are often the most abused in the game. DMs, through youth, inexperience, or a lack of desire for the fluff aspects, often times find themselves harried by game concepts that are wanting for a little attention from the game master. If, for instance, we took the wolf that you slated and simple made it an extension of the druid instead of its own being, I am certain that we can all imagine how much more powerful that could be compared to the wolf that, while trained to attack and obey, is still a thinking creature with the ability to make judgement calls. I have seen this several times, where the DM fails to reel in the player's outright abuse of the animal, thus resulting in an extremely powerful, if nonsensical, weapon in the form of an animal.</p></blockquote><p></p>
[QUOTE="mirivor, post: 3162688, member: 7478"] As for the first, Jack, no apology is necessary. I meant no intent or reflection of you personally but rather as an overall example of one thing that could potentially be overpowering a companion. The second. I concur and accept that point, so long as it is acknowledged that hunting game is not even remotely similar to what the average companion of an adventurer might go through. Even with all of their benefits from being a companion, they are still facing off against dangers that far exceed anything that a wolf pack might, for instance. The only reason that I even stress this point is to drive home the fact that there may come a time that the animal simply refuses. Sicking a wolf on a beholder that is levitating may very well garner the druid some confused whines and barks from his friend. There really is no hard and fast rules for this, I think. Once more, this is not an purported relection on any poster here. In my experience, things with little mechanical purview that are supposed to be balancing factors (in this case, exactly what the companion is, I suppose) are often the most abused in the game. DMs, through youth, inexperience, or a lack of desire for the fluff aspects, often times find themselves harried by game concepts that are wanting for a little attention from the game master. If, for instance, we took the wolf that you slated and simple made it an extension of the druid instead of its own being, I am certain that we can all imagine how much more powerful that could be compared to the wolf that, while trained to attack and obey, is still a thinking creature with the ability to make judgement calls. I have seen this several times, where the DM fails to reel in the player's outright abuse of the animal, thus resulting in an extremely powerful, if nonsensical, weapon in the form of an animal. [/QUOTE]
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