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General Tabletop Discussion
*TTRPGs General
"Natural" Disasters on a Massive Scale
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<blockquote data-quote="wolff96" data-source="post: 481388" data-attributes="member: 342"><p>I think in any high magic world -- Greyhawk or the Forgotten Realms (esp. FR) -- that the loss of life would be far less than the same event in real life.</p><p></p><p>Assuming no one whips up an epic-level spell to deal with the specific problem, there are still huge numbers of solutions to get out of the way. Every 9th level or higher cleric can Plane Shift; there are 8 of the church's most faithful out of the way. If you have a little warning (which you probably would, given that astrology depends heavily on the stars), a single cleric could theoretically save hundreds with just by shifting as often as he possibly could. </p><p></p><p>Fifth level druids can use stone shape; they can dig shelters deep within the planet that can save large numbers of people and animals. Higher level druids have even more options.</p><p></p><p>Wizards and Sorcerers have the most options, probably... Higher level ones follow in the cleric's footsteps and leave the plane. Every single 3rd level or higher wizard can dodge the impact, though.... Rope Trick is a common, easy-to-use spell. </p><p></p><p>After the impact, the main life-killing event is the massive temperature drop. Sunlight is blocked, plants die off, animals that feed on the plants starve, and finally the predators die. Clerical and Druidic magic makes this obsolete, though. Clerics can create food and water. Druids can make plants grow in the most inhospitable places. And the temperature really isn't a problem -- burning hands, fireball, Wall of Fire... Magic can create energy out of nothingness, so it isn't a real problem.</p><p></p><p>--------------------------</p><p></p><p>Don't get me wrong, the loss of life would be horrific. But the main difference is that magic makes the survival of large groups of people very likely. </p><p></p><p>Not to mention the most basic fact of all: In D&D, the gods listen and actively meddle in human affairs... any major disaster or life-ending event is subject to divine intervention. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="wolff96, post: 481388, member: 342"] I think in any high magic world -- Greyhawk or the Forgotten Realms (esp. FR) -- that the loss of life would be far less than the same event in real life. Assuming no one whips up an epic-level spell to deal with the specific problem, there are still huge numbers of solutions to get out of the way. Every 9th level or higher cleric can Plane Shift; there are 8 of the church's most faithful out of the way. If you have a little warning (which you probably would, given that astrology depends heavily on the stars), a single cleric could theoretically save hundreds with just by shifting as often as he possibly could. Fifth level druids can use stone shape; they can dig shelters deep within the planet that can save large numbers of people and animals. Higher level druids have even more options. Wizards and Sorcerers have the most options, probably... Higher level ones follow in the cleric's footsteps and leave the plane. Every single 3rd level or higher wizard can dodge the impact, though.... Rope Trick is a common, easy-to-use spell. After the impact, the main life-killing event is the massive temperature drop. Sunlight is blocked, plants die off, animals that feed on the plants starve, and finally the predators die. Clerical and Druidic magic makes this obsolete, though. Clerics can create food and water. Druids can make plants grow in the most inhospitable places. And the temperature really isn't a problem -- burning hands, fireball, Wall of Fire... Magic can create energy out of nothingness, so it isn't a real problem. -------------------------- Don't get me wrong, the loss of life would be horrific. But the main difference is that magic makes the survival of large groups of people very likely. Not to mention the most basic fact of all: In D&D, the gods listen and actively meddle in human affairs... any major disaster or life-ending event is subject to divine intervention. :D [/QUOTE]
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