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"Natural" Disasters on a Massive Scale
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<blockquote data-quote="kenjib" data-source="post: 481479" data-attributes="member: 530"><p>Yeah, I agree.</p><p></p><p></p><p></p><p>But what kind of warning would they get from astronomy? They would see a new star getting brighter in the sky, but there wouldn't be much way for them to know exactly what it portends. I think some kind of commune spell would be more effective than astronomy.</p><p></p><p>Of course that poses the old question -- where do the refugees go now?</p><p></p><p></p><p></p><p>So stone shape and create food and water rely on level 5+ casters. How common are these and what are the odds that they can all be coordinated and organized to work efficiently? Create food and water is only for 3 people per level per day. I don't have my DMG handy for NPCs and population distribution but it seems like you would need a level 5+ cleric for every 100 or so people (guesstimating increased benefits from more rare, but higher level, casters) and they would most likely need to be either inclined toward humanitarianism (i.e. mostly good aligned, some neutral) or extracting some kind of payment or extortion (from people with nothing to give) in return for their services. It still seems like most of the population would still starve to death as a 1:100 ratio seems extraordinarily generous even for the Forgotten Realms. This is also, of course, ignoring the logistics of getting the food to people in rural areas from the higher level clerics who are concentrated mostly in the cities. The effect on population distribution would be dramatic. Then on top of this you have clerics whose magical power for the day is consumed by producing food, thus leaving them incredibly vulnerable to those of nefarious intent who seek their destruction and still have their power entirely intact.</p><p></p><p>Creating heat really isn't efficient enough via magic using the spells you mentioned. The durations are too short and the energy is too concentrated. I think new spells would need to be researched.</p><p></p><p></p><p></p><p>That's a really good point. There's always Deux Ex Machina to save the day! How do the divine politics work out? Would even some of the evil gods join forces with the good gods to prevent this calamity, in order to preserve their followers, thus power base?</p></blockquote><p></p>
[QUOTE="kenjib, post: 481479, member: 530"] Yeah, I agree. But what kind of warning would they get from astronomy? They would see a new star getting brighter in the sky, but there wouldn't be much way for them to know exactly what it portends. I think some kind of commune spell would be more effective than astronomy. Of course that poses the old question -- where do the refugees go now? So stone shape and create food and water rely on level 5+ casters. How common are these and what are the odds that they can all be coordinated and organized to work efficiently? Create food and water is only for 3 people per level per day. I don't have my DMG handy for NPCs and population distribution but it seems like you would need a level 5+ cleric for every 100 or so people (guesstimating increased benefits from more rare, but higher level, casters) and they would most likely need to be either inclined toward humanitarianism (i.e. mostly good aligned, some neutral) or extracting some kind of payment or extortion (from people with nothing to give) in return for their services. It still seems like most of the population would still starve to death as a 1:100 ratio seems extraordinarily generous even for the Forgotten Realms. This is also, of course, ignoring the logistics of getting the food to people in rural areas from the higher level clerics who are concentrated mostly in the cities. The effect on population distribution would be dramatic. Then on top of this you have clerics whose magical power for the day is consumed by producing food, thus leaving them incredibly vulnerable to those of nefarious intent who seek their destruction and still have their power entirely intact. Creating heat really isn't efficient enough via magic using the spells you mentioned. The durations are too short and the energy is too concentrated. I think new spells would need to be researched. That's a really good point. There's always Deux Ex Machina to save the day! How do the divine politics work out? Would even some of the evil gods join forces with the good gods to prevent this calamity, in order to preserve their followers, thus power base? [/QUOTE]
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