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<blockquote data-quote="Bloodstone Press" data-source="post: 2532777" data-attributes="member: 12468"><p>Yeah, I've used the following:</p><p></p><p> Earthquake: The fault line "dips" and exposes a vein of mitheral. This leads to tension between humans, elves, and dwarves, that the PCs had to diffuse before a war started. </p><p></p><p>Tornado: The characters were caught in one, and nearly died. </p><p></p><p> Hurricane: While trying to avoid the storm, the heroes take refuge in a tavern with some NPCs. Soon, people start dying...</p><p></p><p> Those aren't really what you're getting at though, I don't think. What's going on in LA is most similar to a game I once ran call "Aftermath" where a dragon attacks the PCs village. They survive the attack, but must help the villagers deal with the aftermath of the attack.</p><p></p><p>edit: DOH! I totally forgot the best one ever... </p><p>I also used a hurricane once in a game where the heroes had been captured, enslaved on a galley, diseased, starved, beaten, and worked to exhaustion... all in the first 15 minutes of the game. Then, the hurricane came. The ship captain who had them enslaved ordered them to be whipped even more and urged them to row frantically to escape the storm. But it was not to be. The storm overtook them and smashed their boat on a reef. So the captain and his crew jumped into a lifeboat and rowed away, leaving the PCs and other slaves chained to the sinking ship. </p><p></p><p> You should have seen my players faces when I finally got done with the introduction to the new campaign and said, "Ok, so you've got about 2 hit points, no gear, no clothes, you're exhausted, you're diseased, and you're chained to the deck of a sinking ship in the middle of a hurricane... What do you do?"</p></blockquote><p></p>
[QUOTE="Bloodstone Press, post: 2532777, member: 12468"] Yeah, I've used the following: Earthquake: The fault line "dips" and exposes a vein of mitheral. This leads to tension between humans, elves, and dwarves, that the PCs had to diffuse before a war started. Tornado: The characters were caught in one, and nearly died. Hurricane: While trying to avoid the storm, the heroes take refuge in a tavern with some NPCs. Soon, people start dying... Those aren't really what you're getting at though, I don't think. What's going on in LA is most similar to a game I once ran call "Aftermath" where a dragon attacks the PCs village. They survive the attack, but must help the villagers deal with the aftermath of the attack. edit: DOH! I totally forgot the best one ever... I also used a hurricane once in a game where the heroes had been captured, enslaved on a galley, diseased, starved, beaten, and worked to exhaustion... all in the first 15 minutes of the game. Then, the hurricane came. The ship captain who had them enslaved ordered them to be whipped even more and urged them to row frantically to escape the storm. But it was not to be. The storm overtook them and smashed their boat on a reef. So the captain and his crew jumped into a lifeboat and rowed away, leaving the PCs and other slaves chained to the sinking ship. You should have seen my players faces when I finally got done with the introduction to the new campaign and said, "Ok, so you've got about 2 hit points, no gear, no clothes, you're exhausted, you're diseased, and you're chained to the deck of a sinking ship in the middle of a hurricane... What do you do?" [/QUOTE]
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