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Natural Spell Question
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4885946" data-attributes="member: 35909"><p>Well, applying metamagic to spontaneous spells makes them take a full round action to cast, even if it doesn't modify the level. But yes, either form could.</p><p></p><p>I've yet to see summoning even be that powerful an option, so whatever. Then again, I tend to run high powered games. When all the PCs have 34 point buy and generous amounts of gear, etc... monsters from the MM that you summon become a little less powerful relative to them.</p><p></p><p>EDIT: I forgot, summoning is already a 1 round casting time. Which means using it with a metamagic version of Natural Spell would extend the casting time to TWO rounds. I'd say that's far more than enough of a penalty to make doing that in combat unappetizing.</p><p></p><p><a href="http://www.d20srd.org/srd/feats.htm#metamagicFeats" target="_blank">http://www.d20srd.org/srd/feats.htm#metamagicFeats</a></p><p></p><p>"Casting a 1-action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round action to cast."*</p><p></p><p>*I would assume that when it says an full round action, it means in the case of summoning, that the spell would complete at the end of the second round (after consuming your actions for the round), instead of making you wait for your next turn to come up (the difference between a "full round" and "1 round").</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4885946, member: 35909"] Well, applying metamagic to spontaneous spells makes them take a full round action to cast, even if it doesn't modify the level. But yes, either form could. I've yet to see summoning even be that powerful an option, so whatever. Then again, I tend to run high powered games. When all the PCs have 34 point buy and generous amounts of gear, etc... monsters from the MM that you summon become a little less powerful relative to them. EDIT: I forgot, summoning is already a 1 round casting time. Which means using it with a metamagic version of Natural Spell would extend the casting time to TWO rounds. I'd say that's far more than enough of a penalty to make doing that in combat unappetizing. [url]http://www.d20srd.org/srd/feats.htm#metamagicFeats[/url] "Casting a 1-action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round action to cast."* *I would assume that when it says an full round action, it means in the case of summoning, that the spell would complete at the end of the second round (after consuming your actions for the round), instead of making you wait for your next turn to come up (the difference between a "full round" and "1 round"). [/QUOTE]
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